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src: move and update comment about 'node.js' compilation. #7277

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6 changes: 3 additions & 3 deletions src/node.cc
Original file line number Diff line number Diff line change
Expand Up @@ -3247,9 +3247,6 @@ void LoadEnvironment(Environment* env) {
env->isolate()->SetFatalErrorHandler(node::OnFatalError);
env->isolate()->AddMessageListener(OnMessage);

// Compile, execute the src/node.js file. (Which was included as static C
// string in node_natives.h. 'native_node' is the string containing that
// source code.)

// The node.js file returns a function 'f'
atexit(AtExit);
Expand All @@ -3261,6 +3258,9 @@ void LoadEnvironment(Environment* env) {
// are not safe to ignore.
try_catch.SetVerbose(false);

// Compile, execute the lib/internal/bootstrap_node.js file. (Which was
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Compile and execute. I know it was like this before, but if we're moving it, we might as well fix it.

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file, which was. Then, drop the ending ).

// included as static C string in node_natives.h.
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as a static

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@cjihrig Thanks, I've added a commit based on your suggestions. Let me know what you think.

// 'internal_bootstrap_node_native is the string containing that source code.)
Local<String> script_name = FIXED_ONE_BYTE_STRING(env->isolate(), "node.js");
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@mscdex mscdex Jun 12, 2016

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Perhaps this script name should be updated too since it has been named bootstrap_node.js for some time now?

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+1 to updating this.

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I'll take a stab at changing this to bootstrap_node.js.

Local<Value> f_value = ExecuteString(env, MainSource(env), script_name);
if (try_catch.HasCaught()) {
Expand Down