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console: remove unreachable code #26906
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In the current code, line 497 checks if `item` is `null` or `undefined`. However, `item` is guaranteed to be a non-null object or function at that point. * Lines 484/485 set `primitive` to `true` if `item` is null or undefined. * Line 486 skips line 497 if `primitive` is true (which it will always be if `item` is null or undefined) and `properties` is undefined. So the only way to get to line 497 when `item` is null or undefined is if `properties` is specified. * Line 494 skips line 497 if `primitive` is true (which it will always be if `item` is null or undefined) and `properties` are specified (which will always be the case or else this `else` block is skipped.) Here are the current lines 484 through 497: const primitive = item === null || (typeof item !== 'function' && typeof item !== 'object'); if (properties === undefined && primitive) { hasPrimitives = true; valuesKeyArray[i] = _inspect(item); } else { const keys = properties || ObjectKeys(item); for (const key of keys) { if (map[key] === undefined) map[key] = []; if ((primitive && properties) || !hasOwnProperty(item, key)) map[key][i] = ''; else map[key][i] = item == null ? item : _inspect(item[key]); This change removes the unnecessary ternary in that final line, simplifying it to: map[key][i] = _inspect(item[key]);
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Landed in 86517c9 |
Trott
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In the current code, line 497 checks if `item` is `null` or `undefined`. However, `item` is guaranteed to be a non-null object or function at that point. * Lines 484/485 set `primitive` to `true` if `item` is null or undefined. * Line 486 skips line 497 if `primitive` is true (which it will always be if `item` is null or undefined) and `properties` is undefined. So the only way to get to line 497 when `item` is null or undefined is if `properties` is specified. * Line 494 skips line 497 if `primitive` is true (which it will always be if `item` is null or undefined) and `properties` are specified (which will always be the case or else this `else` block is skipped.) Here are the current lines 484 through 497: const primitive = item === null || (typeof item !== 'function' && typeof item !== 'object'); if (properties === undefined && primitive) { hasPrimitives = true; valuesKeyArray[i] = _inspect(item); } else { const keys = properties || ObjectKeys(item); for (const key of keys) { if (map[key] === undefined) map[key] = []; if ((primitive && properties) || !hasOwnProperty(item, key)) map[key][i] = ''; else map[key][i] = item == null ? item : _inspect(item[key]); This change removes the unnecessary ternary in that final line, simplifying it to: map[key][i] = _inspect(item[key]); PR-URL: nodejs#26906 Reviewed-By: Ruben Bridgewater <[email protected]> Reviewed-By: Michaël Zasso <[email protected]> Reviewed-By: Tobias Nießen <[email protected]> Reviewed-By: Yuta Hiroto <[email protected]> Reviewed-By: Colin Ihrig <[email protected]> Reviewed-By: Yongsheng Zhang <[email protected]>
targos
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Mar 28, 2019
In the current code, line 497 checks if `item` is `null` or `undefined`. However, `item` is guaranteed to be a non-null object or function at that point. * Lines 484/485 set `primitive` to `true` if `item` is null or undefined. * Line 486 skips line 497 if `primitive` is true (which it will always be if `item` is null or undefined) and `properties` is undefined. So the only way to get to line 497 when `item` is null or undefined is if `properties` is specified. * Line 494 skips line 497 if `primitive` is true (which it will always be if `item` is null or undefined) and `properties` are specified (which will always be the case or else this `else` block is skipped.) Here are the current lines 484 through 497: const primitive = item === null || (typeof item !== 'function' && typeof item !== 'object'); if (properties === undefined && primitive) { hasPrimitives = true; valuesKeyArray[i] = _inspect(item); } else { const keys = properties || ObjectKeys(item); for (const key of keys) { if (map[key] === undefined) map[key] = []; if ((primitive && properties) || !hasOwnProperty(item, key)) map[key][i] = ''; else map[key][i] = item == null ? item : _inspect(item[key]); This change removes the unnecessary ternary in that final line, simplifying it to: map[key][i] = _inspect(item[key]); PR-URL: #26906 Reviewed-By: Ruben Bridgewater <[email protected]> Reviewed-By: Michaël Zasso <[email protected]> Reviewed-By: Tobias Nießen <[email protected]> Reviewed-By: Yuta Hiroto <[email protected]> Reviewed-By: Colin Ihrig <[email protected]> Reviewed-By: Yongsheng Zhang <[email protected]>
targos
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Mar 29, 2019
In the current code, line 497 checks if `item` is `null` or `undefined`. However, `item` is guaranteed to be a non-null object or function at that point. * Lines 484/485 set `primitive` to `true` if `item` is null or undefined. * Line 486 skips line 497 if `primitive` is true (which it will always be if `item` is null or undefined) and `properties` is undefined. So the only way to get to line 497 when `item` is null or undefined is if `properties` is specified. * Line 494 skips line 497 if `primitive` is true (which it will always be if `item` is null or undefined) and `properties` are specified (which will always be the case or else this `else` block is skipped.) Here are the current lines 484 through 497: const primitive = item === null || (typeof item !== 'function' && typeof item !== 'object'); if (properties === undefined && primitive) { hasPrimitives = true; valuesKeyArray[i] = _inspect(item); } else { const keys = properties || ObjectKeys(item); for (const key of keys) { if (map[key] === undefined) map[key] = []; if ((primitive && properties) || !hasOwnProperty(item, key)) map[key][i] = ''; else map[key][i] = item == null ? item : _inspect(item[key]); This change removes the unnecessary ternary in that final line, simplifying it to: map[key][i] = _inspect(item[key]); PR-URL: #26906 Reviewed-By: Ruben Bridgewater <[email protected]> Reviewed-By: Michaël Zasso <[email protected]> Reviewed-By: Tobias Nießen <[email protected]> Reviewed-By: Yuta Hiroto <[email protected]> Reviewed-By: Colin Ihrig <[email protected]> Reviewed-By: Yongsheng Zhang <[email protected]>
targos
pushed a commit
that referenced
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Mar 30, 2019
In the current code, line 497 checks if `item` is `null` or `undefined`. However, `item` is guaranteed to be a non-null object or function at that point. * Lines 484/485 set `primitive` to `true` if `item` is null or undefined. * Line 486 skips line 497 if `primitive` is true (which it will always be if `item` is null or undefined) and `properties` is undefined. So the only way to get to line 497 when `item` is null or undefined is if `properties` is specified. * Line 494 skips line 497 if `primitive` is true (which it will always be if `item` is null or undefined) and `properties` are specified (which will always be the case or else this `else` block is skipped.) Here are the current lines 484 through 497: const primitive = item === null || (typeof item !== 'function' && typeof item !== 'object'); if (properties === undefined && primitive) { hasPrimitives = true; valuesKeyArray[i] = _inspect(item); } else { const keys = properties || ObjectKeys(item); for (const key of keys) { if (map[key] === undefined) map[key] = []; if ((primitive && properties) || !hasOwnProperty(item, key)) map[key][i] = ''; else map[key][i] = item == null ? item : _inspect(item[key]); This change removes the unnecessary ternary in that final line, simplifying it to: map[key][i] = _inspect(item[key]); PR-URL: #26906 Reviewed-By: Ruben Bridgewater <[email protected]> Reviewed-By: Michaël Zasso <[email protected]> Reviewed-By: Tobias Nießen <[email protected]> Reviewed-By: Yuta Hiroto <[email protected]> Reviewed-By: Colin Ihrig <[email protected]> Reviewed-By: Yongsheng Zhang <[email protected]>
BethGriggs
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that referenced
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Apr 5, 2019
In the current code, line 497 checks if `item` is `null` or `undefined`. However, `item` is guaranteed to be a non-null object or function at that point. * Lines 484/485 set `primitive` to `true` if `item` is null or undefined. * Line 486 skips line 497 if `primitive` is true (which it will always be if `item` is null or undefined) and `properties` is undefined. So the only way to get to line 497 when `item` is null or undefined is if `properties` is specified. * Line 494 skips line 497 if `primitive` is true (which it will always be if `item` is null or undefined) and `properties` are specified (which will always be the case or else this `else` block is skipped.) Here are the current lines 484 through 497: const primitive = item === null || (typeof item !== 'function' && typeof item !== 'object'); if (properties === undefined && primitive) { hasPrimitives = true; valuesKeyArray[i] = _inspect(item); } else { const keys = properties || ObjectKeys(item); for (const key of keys) { if (map[key] === undefined) map[key] = []; if ((primitive && properties) || !hasOwnProperty(item, key)) map[key][i] = ''; else map[key][i] = item == null ? item : _inspect(item[key]); This change removes the unnecessary ternary in that final line, simplifying it to: map[key][i] = _inspect(item[key]); PR-URL: #26906 Reviewed-By: Ruben Bridgewater <[email protected]> Reviewed-By: Michaël Zasso <[email protected]> Reviewed-By: Tobias Nießen <[email protected]> Reviewed-By: Yuta Hiroto <[email protected]> Reviewed-By: Colin Ihrig <[email protected]> Reviewed-By: Yongsheng Zhang <[email protected]>
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In the current code, line 497 checks if
item
isnull
orundefined
.However,
item
is guaranteed to be a non-null object or function atthat point.
primitive
totrue
ifitem
is null orundefined.
primitive
is true (which it will alwaysbe if
item
is null or undefined) andproperties
is undefined. Sothe only way to get to line 497 when
item
is null or undefined is ifproperties
is specified.primitive
is true (which it will alwaysbe if
item
is null or undefined) andproperties
are specified(which will always be the case or else this
else
block is skipped.)Here are the current lines 484 through 497:
This change removes the unnecessary ternary in that final line,
simplifying it to:
Checklist
make -j4 test
(UNIX), orvcbuild test
(Windows) passes