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dgram: default send address to 127.0.0.1 or ::1
In net we default to 'localhost' as the default address for connect. Not doing the same on dgram is confusing, because sending to 0.0.0.0 works on Linux/OS X but not on Windows. Defaulting that to 127.0.0.1 / ::1 addresses that. Related: #5407 Related: #5398 Fixes: #5487 PR-URL: #5493 Reviewed-By: Saúl Ibarra Corretgé <[email protected]> Reviewed-By: Roman Reiss <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,36 @@ | ||
'use strict'; | ||
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const common = require('../common'); | ||
const assert = require('assert'); | ||
const dgram = require('dgram'); | ||
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if (!common.hasIPv6) { | ||
console.log('1..0 # Skipped: no IPv6 support'); | ||
return; | ||
} | ||
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const client = dgram.createSocket('udp6'); | ||
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const toSend = [new Buffer(256), new Buffer(256), new Buffer(256), 'hello']; | ||
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toSend[0].fill('x'); | ||
toSend[1].fill('y'); | ||
toSend[2].fill('z'); | ||
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client.on('listening', function() { | ||
client.send(toSend[0], 0, toSend[0].length, common.PORT); | ||
client.send(toSend[1], common.PORT); | ||
client.send([toSend[2]], common.PORT); | ||
client.send(toSend[3], 0, toSend[3].length, common.PORT); | ||
}); | ||
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client.on('message', function(buf, info) { | ||
const expected = toSend.shift().toString(); | ||
assert.ok(buf.toString() === expected, 'message was received correctly'); | ||
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if (toSend.length === 0) { | ||
client.close(); | ||
} | ||
}); | ||
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client.bind(common.PORT); |