Skip to content

Commit

Permalink
src: clean up MultiIsolatePlatform interface
Browse files Browse the repository at this point in the history
- Since this was introduced, V8 has effectively started requiring
  that the platform knows of the `Isolate*` before we (or an embedder)
  create our `IsolateData` structure; therefore, (un)registering it
  from the `IsolateData` constructor/destructor doesn’t make much
  sense anymore.
- Instead, we can require that the register/unregister functions
  are only called once, simplifying the implementation a bit.
- Add a callback that we can use to know when the platform has
  cleaned up its resources associated with a given `Isolate`.
  In particular, this means that in the Worker code, we don’t need
  to rely on what are essentially guesses about the number of event
  loop turns that we need in order to have everything cleaned up.

PR-URL: #26384
Reviewed-By: Daniel Bevenius <[email protected]>
Reviewed-By: James M Snell <[email protected]>
Reviewed-By: Matteo Collina <[email protected]>
Reviewed-By: Joyee Cheung <[email protected]>
  • Loading branch information
addaleax committed Mar 13, 2019
1 parent 377c583 commit 6d9aa73
Show file tree
Hide file tree
Showing 6 changed files with 59 additions and 37 deletions.
8 changes: 0 additions & 8 deletions src/env.cc
Original file line number Diff line number Diff line change
Expand Up @@ -84,8 +84,6 @@ IsolateData::IsolateData(Isolate* isolate,
uses_node_allocator_(allocator_ == node_allocator_),
platform_(platform) {
CHECK_NOT_NULL(allocator_);
if (platform_ != nullptr)
platform_->RegisterIsolate(isolate_, event_loop);

options_.reset(
new PerIsolateOptions(*(per_process::cli_options->per_isolate)));
Expand Down Expand Up @@ -137,12 +135,6 @@ IsolateData::IsolateData(Isolate* isolate,
#undef V
}

IsolateData::~IsolateData() {
if (platform_ != nullptr)
platform_->UnregisterIsolate(isolate_);
}


void InitThreadLocalOnce() {
CHECK_EQ(0, uv_key_create(&Environment::thread_local_env));
}
Expand Down
1 change: 0 additions & 1 deletion src/env.h
Original file line number Diff line number Diff line change
Expand Up @@ -401,7 +401,6 @@ class IsolateData {
uv_loop_t* event_loop,
MultiIsolatePlatform* platform = nullptr,
ArrayBufferAllocator* node_allocator = nullptr);
~IsolateData();
inline uv_loop_t* event_loop() const;
inline MultiIsolatePlatform* platform() const;
inline std::shared_ptr<PerIsolateOptions> options();
Expand Down
14 changes: 13 additions & 1 deletion src/node.h
Original file line number Diff line number Diff line change
Expand Up @@ -228,10 +228,22 @@ class NODE_EXTERN MultiIsolatePlatform : public v8::Platform {
virtual void DrainTasks(v8::Isolate* isolate) = 0;
virtual void CancelPendingDelayedTasks(v8::Isolate* isolate) = 0;

// These will be called by the `IsolateData` creation/destruction functions.
// This needs to be called between the calls to `Isolate::Allocate()` and
// `Isolate::Initialize()`, so that initialization can already start
// using the platform.
// When using `NewIsolate()`, this is taken care of by that function.
// This function may only be called once per `Isolate`.
virtual void RegisterIsolate(v8::Isolate* isolate,
struct uv_loop_s* loop) = 0;
// This needs to be called right before calling `Isolate::Dispose()`.
// This function may only be called once per `Isolate`.
virtual void UnregisterIsolate(v8::Isolate* isolate) = 0;
// The platform should call the passed function once all state associated
// with the given isolate has been cleaned up. This can, but does not have to,
// happen asynchronously.
virtual void AddIsolateFinishedCallback(v8::Isolate* isolate,
void (*callback)(void*),
void* data) = 0;
};

// Creates a new isolate with Node.js-specific settings.
Expand Down
45 changes: 27 additions & 18 deletions src/node_platform.cc
Original file line number Diff line number Diff line change
Expand Up @@ -261,6 +261,11 @@ PerIsolatePlatformData::~PerIsolatePlatformData() {
Shutdown();
}

void PerIsolatePlatformData::AddShutdownCallback(void (*callback)(void*),
void* data) {
shutdown_callbacks_.emplace_back(ShutdownCallback { callback, data });
}

void PerIsolatePlatformData::Shutdown() {
if (flush_tasks_ == nullptr)
return;
Expand All @@ -269,21 +274,19 @@ void PerIsolatePlatformData::Shutdown() {
CHECK_NULL(foreground_tasks_.Pop());
CancelPendingDelayedTasks();

ShutdownCbList* copy = new ShutdownCbList(std::move(shutdown_callbacks_));
flush_tasks_->data = copy;
uv_close(reinterpret_cast<uv_handle_t*>(flush_tasks_),
[](uv_handle_t* handle) {
std::unique_ptr<ShutdownCbList> callbacks(
static_cast<ShutdownCbList*>(handle->data));
for (const auto& callback : *callbacks)
callback.cb(callback.data);
delete reinterpret_cast<uv_async_t*>(handle);
});
flush_tasks_ = nullptr;
}

void PerIsolatePlatformData::ref() {
ref_count_++;
}

int PerIsolatePlatformData::unref() {
return --ref_count_;
}

NodePlatform::NodePlatform(int thread_pool_size,
TracingController* tracing_controller) {
if (tracing_controller) {
Expand All @@ -298,23 +301,29 @@ NodePlatform::NodePlatform(int thread_pool_size,
void NodePlatform::RegisterIsolate(Isolate* isolate, uv_loop_t* loop) {
Mutex::ScopedLock lock(per_isolate_mutex_);
std::shared_ptr<PerIsolatePlatformData> existing = per_isolate_[isolate];
if (existing) {
CHECK_EQ(loop, existing->event_loop());
existing->ref();
} else {
per_isolate_[isolate] =
std::make_shared<PerIsolatePlatformData>(isolate, loop);
}
CHECK(!existing);
per_isolate_[isolate] =
std::make_shared<PerIsolatePlatformData>(isolate, loop);
}

void NodePlatform::UnregisterIsolate(Isolate* isolate) {
Mutex::ScopedLock lock(per_isolate_mutex_);
std::shared_ptr<PerIsolatePlatformData> existing = per_isolate_[isolate];
CHECK(existing);
if (existing->unref() == 0) {
existing->Shutdown();
per_isolate_.erase(isolate);
existing->Shutdown();
per_isolate_.erase(isolate);
}

void NodePlatform::AddIsolateFinishedCallback(Isolate* isolate,
void (*cb)(void*), void* data) {
Mutex::ScopedLock lock(per_isolate_mutex_);
auto it = per_isolate_.find(isolate);
if (it == per_isolate_.end()) {
CHECK(it->second);
cb(data);
return;
}
it->second->AddShutdownCallback(cb, data);
}

void NodePlatform::Shutdown() {
Expand Down
14 changes: 10 additions & 4 deletions src/node_platform.h
Original file line number Diff line number Diff line change
Expand Up @@ -64,11 +64,9 @@ class PerIsolatePlatformData :
double delay_in_seconds) override;
bool IdleTasksEnabled() override { return false; }

void AddShutdownCallback(void (*callback)(void*), void* data);
void Shutdown();

void ref();
int unref();

// Returns true if work was dispatched or executed. New tasks that are
// posted during flushing of the queue are postponed until the next
// flushing.
Expand All @@ -84,7 +82,13 @@ class PerIsolatePlatformData :
static void RunForegroundTask(std::unique_ptr<v8::Task> task);
static void RunForegroundTask(uv_timer_t* timer);

int ref_count_ = 1;
struct ShutdownCallback {
void (*cb)(void*);
void* data;
};
typedef std::vector<ShutdownCallback> ShutdownCbList;
ShutdownCbList shutdown_callbacks_;

uv_loop_t* const loop_;
uv_async_t* flush_tasks_ = nullptr;
TaskQueue<v8::Task> foreground_tasks_;
Expand Down Expand Up @@ -145,6 +149,8 @@ class NodePlatform : public MultiIsolatePlatform {

void RegisterIsolate(v8::Isolate* isolate, uv_loop_t* loop) override;
void UnregisterIsolate(v8::Isolate* isolate) override;
void AddIsolateFinishedCallback(v8::Isolate* isolate,
void (*callback)(void*), void* data) override;

std::shared_ptr<v8::TaskRunner> GetForegroundTaskRunner(
v8::Isolate* isolate) override;
Expand Down
14 changes: 9 additions & 5 deletions src/node_worker.cc
Original file line number Diff line number Diff line change
Expand Up @@ -188,16 +188,20 @@ class WorkerThreadData {

w_->platform_->CancelPendingDelayedTasks(isolate);

bool platform_finished = false;

isolate_data_.reset();

w_->platform_->AddIsolateFinishedCallback(isolate, [](void* data) {
*static_cast<bool*>(data) = true;
}, &platform_finished);
w_->platform_->UnregisterIsolate(isolate);

isolate->Dispose();

// Need to run the loop twice more to close the platform's uv_async_t
// TODO(addaleax): It would be better for the platform itself to provide
// some kind of notification when it has fully cleaned up.
uv_run(&loop_, UV_RUN_ONCE);
uv_run(&loop_, UV_RUN_ONCE);
// Wait until the platform has cleaned up all relevant resources.
while (!platform_finished)
uv_run(&loop_, UV_RUN_ONCE);

CheckedUvLoopClose(&loop_);
}
Expand Down

0 comments on commit 6d9aa73

Please sign in to comment.