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async_wrap: run destroy in uv_timer_t
Calling the destroy callbacks in a uv_idle_t causes a timing issue where if a handle or request is closed then the class isn't deleted until uv_close() callbacks are called (which happens after the poll phase). This results in some destroy callbacks not being called just before the application exits. So instead switch the destroy callbacks to be called in a uv_timer_t with the timeout set to zero. When uv_run() is called with UV_RUN_ONCE the final operation of the event loop is to process all remaining timers. By setting the timeout to zero it results in the destroy callbacks being processed after uv_close() but before uv_run() returned. Processing the destroyed ids that were previously missed. Also, process the destroy_ids_list() in a do {} while() loop that makes sure the vector is empty before returning. Which also makes running clear() unnecessary. Fixes: #13262 PR-URL: #13369 Reviewed-By: Anna Henningsen <[email protected]> Reviewed-By: Andreas Madsen <[email protected]>
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