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src: declare process-related C++ methods in node_process.h
Instead of in node_internals.h. Also move process property accessors that are not reused into node_process_object.cc and make them static. PR-URL: #25397 Reviewed-By: James M Snell <[email protected]> Reviewed-By: Anna Henningsen <[email protected]>
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Original file line number | Diff line number | Diff line change |
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#ifndef SRC_NODE_PROCESS_H_ | ||
#define SRC_NODE_PROCESS_H_ | ||
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS | ||
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#include "v8.h" | ||
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namespace node { | ||
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v8::Local<v8::Object> CreateEnvVarProxy(v8::Local<v8::Context> context, | ||
v8::Isolate* isolate, | ||
v8::Local<v8::Value> data); | ||
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// Most of the time, it's best to use `console.error` to write | ||
// to the process.stderr stream. However, in some cases, such as | ||
// when debugging the stream.Writable class or the process.nextTick | ||
// function, it is useful to bypass JavaScript entirely. | ||
void RawDebug(const v8::FunctionCallbackInfo<v8::Value>& args); | ||
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v8::Maybe<bool> ProcessEmitWarning(Environment* env, const char* fmt, ...); | ||
v8::Maybe<bool> ProcessEmitDeprecationWarning(Environment* env, | ||
const char* warning, | ||
const char* deprecation_code); | ||
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v8::Local<v8::Object> CreateProcessObject( | ||
Environment* env, | ||
const std::vector<std::string>& args, | ||
const std::vector<std::string>& exec_args); | ||
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} // namespace node | ||
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS | ||
#endif // SRC_NODE_PROCESS_H_ |
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