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embedding: make Stop() stop Workers
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This makes sense given that terminating execution of the parent thread
this way likely also is supposed to stop all running Worker threads
spawned by it.
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addaleax committed Apr 2, 2020
1 parent e87a6c2 commit 03bad86
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Showing 5 changed files with 9 additions and 8 deletions.
3 changes: 1 addition & 2 deletions src/api/environment.cc
Original file line number Diff line number Diff line change
Expand Up @@ -725,8 +725,7 @@ ThreadId AllocateEnvironmentThreadId() {
}

void DefaultProcessExitHandler(Environment* env, int exit_code) {
env->set_can_call_into_js(false);
env->stop_sub_worker_contexts();
Stop(env);
DisposePlatform();
exit(exit_code);
}
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3 changes: 2 additions & 1 deletion src/env.cc
Original file line number Diff line number Diff line change
Expand Up @@ -501,9 +501,10 @@ void Environment::InitializeLibuv(bool start_profiler_idle_notifier) {
}
}

void Environment::ExitEnv() {
void Environment::Stop() {
set_can_call_into_js(false);
set_stopping(true);
stop_sub_worker_contexts();
isolate_->TerminateExecution();
SetImmediateThreadsafe([](Environment* env) { uv_stop(env->event_loop()); });
}
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2 changes: 1 addition & 1 deletion src/env.h
Original file line number Diff line number Diff line change
Expand Up @@ -897,7 +897,7 @@ class Environment : public MemoryRetainer {
void RegisterHandleCleanups();
void CleanupHandles();
void Exit(int code);
void ExitEnv();
void Stop();

// Register clean-up cb to be called on environment destruction.
inline void RegisterHandleCleanup(uv_handle_t* handle,
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2 changes: 1 addition & 1 deletion src/node.cc
Original file line number Diff line number Diff line change
Expand Up @@ -1059,7 +1059,7 @@ int Start(int argc, char** argv) {
}

int Stop(Environment* env) {
env->ExitEnv();
env->Stop();
return 0;
}

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7 changes: 4 additions & 3 deletions src/node.h
Original file line number Diff line number Diff line change
Expand Up @@ -224,7 +224,8 @@ class Environment;
NODE_EXTERN int Start(int argc, char* argv[]);

// Tear down Node.js while it is running (there are active handles
// in the loop and / or actively executing JavaScript code).
// in the loop and / or actively executing JavaScript code). This also stops
// all Workers that may have been started earlier.
NODE_EXTERN int Stop(Environment* env);

// TODO(addaleax): Officially deprecate this and replace it with something
Expand Down Expand Up @@ -478,8 +479,8 @@ NODE_EXTERN void FreeEnvironment(Environment* env);
// It receives the Environment* instance and the exit code as arguments.
// This could e.g. call Stop(env); in order to terminate execution and stop
// the event loop.
// The default handler disposes of the global V8 platform instance, if one is
// being used, and calls exit().
// The default handler calls Stop(), disposes of the global V8 platform
// instance, if one is being used, and calls exit().
NODE_EXTERN void SetProcessExitHandler(
Environment* env,
std::function<void(Environment*, int)>&& handler);
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