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Implement an initial implementation of DataView class #205
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,46 @@ | ||
#include "napi.h" | ||
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using namespace Napi; | ||
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static Value CreateDataView1(const CallbackInfo& info) { | ||
ArrayBuffer arrayBuffer = info[0].As<ArrayBuffer>(); | ||
return DataView::New(info.Env(), arrayBuffer); | ||
} | ||
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static Value CreateDataView2(const CallbackInfo& info) { | ||
ArrayBuffer arrayBuffer = info[0].As<ArrayBuffer>(); | ||
size_t byteOffset = info[1].As<Number>().Uint32Value(); | ||
return DataView::New(info.Env(), arrayBuffer, byteOffset); | ||
} | ||
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static Value CreateDataView3(const CallbackInfo& info) { | ||
ArrayBuffer arrayBuffer = info[0].As<ArrayBuffer>(); | ||
size_t byteOffset = info[1].As<Number>().Uint32Value(); | ||
size_t byteLength = info[2].As<Number>().Uint32Value(); | ||
return DataView::New(info.Env(), arrayBuffer, byteOffset, byteLength); | ||
} | ||
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static Value GetArrayBuffer(const CallbackInfo& info) { | ||
return info[0].As<DataView>().ArrayBuffer(); | ||
} | ||
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static Value GetByteOffset(const CallbackInfo& info) { | ||
return Number::New(info.Env(), info[0].As<DataView>().ByteOffset()); | ||
} | ||
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static Value GetByteLength(const CallbackInfo& info) { | ||
return Number::New(info.Env(), info[0].As<DataView>().ByteLength()); | ||
} | ||
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Object InitDataView(Env env) { | ||
Object exports = Object::New(env); | ||
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exports["createDataView1"] = Function::New(env, CreateDataView1); | ||
exports["createDataView2"] = Function::New(env, CreateDataView2); | ||
exports["createDataView3"] = Function::New(env, CreateDataView3); | ||
exports["getArrayBuffer"] = Function::New(env, GetArrayBuffer); | ||
exports["getByteOffset"] = Function::New(env, GetByteOffset); | ||
exports["getByteLength"] = Function::New(env, GetByteLength); | ||
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return exports; | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,38 @@ | ||
'use strict'; | ||
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const buildType = process.config.target_defaults.default_configuration; | ||
const assert = require('assert'); | ||
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test(require(`../build/${buildType}/binding.node`)); | ||
test(require(`../build/${buildType}/binding_noexcept.node`)); | ||
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function test(binding) { | ||
function testDataViewCreation(factory, arrayBuffer, offset, length) { | ||
const view = factory(arrayBuffer, offset, length); | ||
offset = offset ? offset : 0; | ||
assert.ok(dataview.getArrayBuffer(view) instanceof ArrayBuffer); | ||
assert.strictEqual(dataview.getArrayBuffer(view), arrayBuffer); | ||
assert.strictEqual(dataview.getByteOffset(view), offset); | ||
assert.strictEqual(dataview.getByteLength(view), | ||
length ? length : arrayBuffer.byteLength - offset); | ||
} | ||
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function testInvalidRange(factory, arrayBuffer, offset, length) { | ||
assert.throws(() => { | ||
factory(arrayBuffer, offset, length); | ||
}, RangeError); | ||
} | ||
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const dataview = binding.dataview; | ||
const arrayBuffer = new ArrayBuffer(10); | ||
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testDataViewCreation(dataview.createDataView1, arrayBuffer); | ||
testDataViewCreation(dataview.createDataView2, arrayBuffer, 2); | ||
testDataViewCreation(dataview.createDataView2, arrayBuffer, 10); | ||
testDataViewCreation(dataview.createDataView3, arrayBuffer, 2, 4); | ||
testDataViewCreation(dataview.createDataView3, arrayBuffer, 10, 0); | ||
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testInvalidRange(dataview.createDataView2, arrayBuffer, 11); | ||
testInvalidRange(dataview.createDataView3, arrayBuffer, 11, 0); | ||
testInvalidRange(dataview.createDataView3, arrayBuffer, 6, 5); | ||
} |
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Does it make any sense to get the data once and cache it as opposed to requesting it every time, I think at least some of them will not change.
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I considered that but I thought that it would be better to request the data everytime than spending additional memory. I think that ByteOffset(), ByteLength(), and ArrayBuffer() methods are necessary but I'm not sure if they are very often used. So, isn't it better to reduce memory usage? (Also, if users want to cache it, they can do it themselves.) WDYT?
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I'm ok with keeping it simple for now, if we find it makes sense later on we can always add the cache.