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vertexPositionGeometry::faceNormal works for ngons
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GeometryCollective committed Oct 24, 2024
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Expand Up @@ -599,6 +599,8 @@ These quantities depend explicitly on an embedding in 3D space (better known as

A normal vector for each face.

If the face is not triangular (more than three edges), returns the normalized [vector area](https://en.wikipedia.org/wiki/Vector_area), computed via the [shoelace formula](https://en.wikipedia.org/wiki/Shoelace_formula).

- **member:** `FaceData<Vector3> EmbeddedGeometryInterface::faceNormals`
- **require:** `void EmbeddedGeometryInterface::requireFaceNormals()`

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