Skip to content

Commit

Permalink
Update docs
Browse files Browse the repository at this point in the history
  • Loading branch information
nzfeng committed Jan 31, 2024
1 parent aa7e7b7 commit 84cca59
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions docs/docs/surface/utilities/barycentric_vector.md
Original file line number Diff line number Diff line change
Expand Up @@ -56,11 +56,11 @@ Barycentric vectors support addition, subtraction, scalar multiplication, and sc
??? func "`#!cpp BarycentricVector BarycentricVector::rotated90(IntrinsicGeometryInterface& geom) const`"
Rotate the given tangent vector 90 degrees counter-clockwise within the face it belongs to. This function requires the geometry, since the meaning of "90 degrees" depends on the geometry of the triangle. If the vector is initially an edge-type vector, this function will return a face-type vector whose face is the one the rotated vector "points into"; if the edge is a boundary edge, however, the returned vector will always lie within an interior face.
Rotate the given tangent vector 90 degrees counter-clockwise within the face it belongs to. This function requires the geometry, since the meaning of "90 degrees" depends on the geometry of the triangle. If the vector is initially an edge-type vector, this function will return a face-type vector whose face is the one the rotated vector "points into"; though if the edge is a boundary edge, the returned vector will always lie within an interior face.
??? func "`#!cpp BarycentricVector BarycentricVector::rotated(IntrinsicGeometryInterface& geom, double angle) const`"
Rotate the given tangent vector counter-clockwise within the face it belongs to, by the given angle (specified in radians). This function requires the geometry, since the rotation depends on the geometry of the triangle. If the vector is initially an edge-type vector, this function will return a face-type vector whose face is the one the rotated vector "points into"; if the edge is a boundary edge, however, the returned vector will always lie within an interior face.
Rotate the given tangent vector counter-clockwise within the face it belongs to, by the given angle (specified in radians). This function requires the geometry, since the rotation depends on the geometry of the triangle. If the vector is initially an edge-type vector, this function will return a face-type vector whose face is the one the rotated vector "points into"; though if the edge is a boundary edge, the returned vector will always lie within an interior face.
Barycentric vectors also have a few utility functions:
Expand Down

0 comments on commit 84cca59

Please sign in to comment.