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LOL dataset's PSNR is unstable #10

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The LOLdataset's validation dataset only contains 15 images, leading to a very strong bias.

This may cause:
problem 1. very different PSNR on the same ckpt with different seeds.


problem 2. very different PSNR (both ckpt and seeds) on different devices.
Results on 8 * 4090:

problem 3. Also, because of the feature of pytorch-lightning, even if you set the same seed, using the same ckpt, the results will be different on different devices (like A6000 V.S. 4090).
Results on 8 * A6000:

Results on 8 * 4090:

We trained our ckpt on two RTX A6000 for LOLdataset, and reported the best PSNR. Also, we directly provide the image results to avoid problem 3.
Here is our environment:

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Answer selected by YukinoshitaLove
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