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Update for Beat Saber 1.40.0
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nicoco007 committed Dec 14, 2024
1 parent 2f7d0cd commit f804aba
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Showing 2 changed files with 5 additions and 41 deletions.
4 changes: 2 additions & 2 deletions Source/Common.props
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<Authors>Custom Avatars Contributors</Authors>
<Copyright>Copyright © 2018-2024 Nicolas Gnyra and Beat Saber Custom Avatars Contributors</Copyright>
<Description>Allows the use of custom player models for body presence.</Description>
<GameVersion>1.37.4</GameVersion>
<Version>5.4.7</Version>
<GameVersion>1.40.0</GameVersion>
<Version>5.4.8</Version>
<RepositoryUrl>https://github.com/nicoco007/BeatSaberCustomAvatars</RepositoryUrl>
</PropertyGroup>

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42 changes: 3 additions & 39 deletions Source/CustomAvatar/CustomAvatar.csproj
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Expand Up @@ -12,43 +12,37 @@
<Private>False</Private>
</Reference>
<Reference Include="BeatmapCore">
<HintPath>$(BeatSaberDir)Beat Saber_Data\Managed\BeatmapCore.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BeatSaber.GameSettings">
<Private>False</Private>
</Reference>
<Reference Include="BeatSaber.Settings">
<HintPath>$(BeatSaberDir)Beat Saber_Data\Managed\BeatSaber.Settings.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BeatSaber.ViewSystem">
<HintPath>$(BeatSaberDir)Beat Saber_Data\Managed\BeatSaber.ViewSystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BGLib.AppFlow">
<HintPath>$(BeatSaberDir)Beat Saber_Data\Managed\BGLib.AppFlow.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BGLib.Polyglot">
<HintPath>$(BeatSaberDir)Beat Saber_Data\Managed\BGLib.Polyglot.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BGLib.SaveDataCore">
<HintPath>$(BeatSaberDir)Beat Saber_Data\Managed\BGLib.SaveDataCore.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BGLib.UnityExtension">
<HintPath>$(BeatSaberDir)Beat Saber_Data\Managed\BGLib.UnityExtension.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BGNetCore">
<HintPath>$(BeatSaberDir)Beat Saber_Data\Managed\BGNetCore.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BSML">
<HintPath>$(BeatSaberDir)Plugins\BSML.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="DataModels">
<HintPath>$(BeatSaberDir)Beat Saber_Data\Managed\DataModels.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="DynamicBone">
Expand All @@ -64,11 +58,9 @@
<Aliases>BeatSaberFinalIK</Aliases>
</Reference>
<Reference Include="GameplayCore">
<HintPath>$(BeatSaberDir)Beat Saber_Data\Managed\GameplayCore.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Helpers">
<HintPath>$(BeatSaberDir)Beat Saber_Data\Managed\Helpers.dll</HintPath>
<Private>False</Private>
<Publicize>True</Publicize>
</Reference>
Expand All @@ -77,29 +69,23 @@
<Private>False</Private>
</Reference>
<Reference Include="HMLib">
<HintPath>$(BeatSaberDir)Beat Saber_Data\Managed\HMLib.dll</HintPath>
<Private>False</Private>
<Publicize>True</Publicize>
</Reference>
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<Private>False</Private>
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<Private>False</Private>
<Publicize>True</Publicize>
</Reference>
<Reference Include="Interactable">
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<Private>False</Private>
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<Private>False</Private>
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<Reference Include="Main">
<HintPath>$(BeatSaberDir)Beat Saber_Data\Managed\Main.dll</HintPath>
<Private>False</Private>
<Publicize>True</Publicize>
</Reference>
Expand All @@ -121,7 +107,6 @@
<Private>False</Private>
</Reference>
<Reference Include="Rendering">
<HintPath>$(BeatSaberDir)Beat Saber_Data\Managed\Rendering.dll</HintPath>
<Private>False</Private>
<Publicize>True</Publicize>
</Reference>
Expand All @@ -130,91 +115,70 @@
<Private>False</Private>
</Reference>
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<Reference Include="Unity.XR.OpenXR">
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<Reference Include="UnityEngine.AnimationModule">
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<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BeatSaberDir)Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Reference Include="UnityEngine.ImageConversionModule">
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<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(BeatSaberDir)Beat Saber_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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<Reference Include="UnityEngine.SpatialTracking">
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<Reference Include="UnityEngine.SubsystemsModule">
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<Reference Include="UnityEngine.VRModule">
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<HintPath>$(BeatSaberDir)Beat Saber_Data\Managed\UnityEngine.XRModule.dll</HintPath>
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</Reference>
<Reference Include="VRUI">
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<Reference Include="Zenject">
<HintPath>$(BeatSaberDir)Beat Saber_Data\Managed\Zenject.dll</HintPath>
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<Publicize>True</Publicize>
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<Reference Include="Zenject-usage">
<HintPath>$(BeatSaberDir)Beat Saber_Data\Managed\Zenject-usage.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
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