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Weekend Update

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@nhstaple nhstaple released this 17 Jun 03:12
· 26 commits to dev since this release

This weekend I was able to go through the code and clean up a lot of the AI bugs that I had. Also, I added support to the game so it can be a twin stick shooter and additional debug lines (check the editor in the dev version.)

Here's a brief list of changes-

  • Cleaned up code, abstracted objects, and moved things to their own files/namespaces.
  • Basic ADSR, need to implement a proper envelope pipeline but the basics are there.
  • AI shoot at the player if the player gets too close.
  • AI now move a lot better. If the hit the boundary they return to the spawn.
  • Player not gets wider the more kills they get. Next step is to implement line.

SNL