Skip to content
This repository has been archived by the owner on Feb 16, 2024. It is now read-only.

feature: Add AwakeAsObservable() trigger. #514

Open
wants to merge 2 commits into
base: master
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
using System; // require keep for Windows Universal App
using UnityEngine;

namespace UniRx.Triggers
{
public class ObservableAwakeTrigger : ObservableTriggerBase
{
protected override void RaiseOnCompletedOnDestroy() { }
}
}

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Original file line number Diff line number Diff line change
@@ -457,5 +457,11 @@ public static IObservable<Unit> OnParticleTriggerAsObservable(this Component com
#endif

#endregion

public static IObservable<float> OnJointBreakAsObservable(this Joint joint)
{
if (joint == null || joint.gameObject == null) return Observable.Empty<float>();
return GetOrAddComponent<ObservableJointTrigger>(joint.gameObject).OnJointBreakAsObservable();
}
}
}
}
Original file line number Diff line number Diff line change
@@ -246,6 +246,13 @@ public static IObservable<Unit> UpdateAsObservable(this GameObject gameObject)
return GetOrAddComponent<ObservableUpdateTrigger>(gameObject).UpdateAsObservable();
}

/// <summary>Call on Awake.</summary>
public static IObservable<Unit> AwakeAsObservable(this GameObject gameObject)
{
if (gameObject == null) return Observable.Empty<Unit>();
return GetOrAddComponent<ObservableAwakeTrigger>(gameObject).AwakeAsObservable();
}

#endregion

#region ObservableVisibleTrigger