This repository has been archived by the owner on Feb 16, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 888
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Add joint trigger (OnJointBreak() + OnJointBreak2D())
Issue #154
- Loading branch information
Pedro Lopes
authored and
Pedro Lopes
committed
Oct 15, 2017
1 parent
4a12bab
commit b91d6d9
Showing
1 changed file
with
47 additions
and
0 deletions.
There are no files selected for viewing
47 changes: 47 additions & 0 deletions
47
Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableJointTrigger.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,47 @@ | ||
using System; // require keep for Windows Universal App | ||
using UnityEngine; | ||
|
||
namespace UniRx.Triggers | ||
{ | ||
[DisallowMultipleComponent] | ||
public class ObservableJointTrigger : ObservableTriggerBase | ||
{ | ||
Subject<float> onJointBreak; | ||
|
||
void OnJointBreak(float breakForce) | ||
{ | ||
if (onJointBreak != null) onJointBreak.OnNext(breakForce); | ||
} | ||
|
||
public IObservable<float> OnJointBreakAsObservable() | ||
{ | ||
return onJointBreak ?? (onJointBreak = new Subject<float>()); | ||
} | ||
|
||
|
||
Subject<Joint2D> onJointBreak2D; | ||
|
||
void OnJointBreak2D(Joint2D brokenJoint) | ||
{ | ||
if (onJointBreak2D != null) onJointBreak2D.OnNext(brokenJoint); | ||
} | ||
|
||
public IObservable<Joint2D> OnJointBreak2DAsObservable() | ||
{ | ||
return onJointBreak2D ?? (onJointBreak2D = new Subject<Joint2D>()); | ||
} | ||
|
||
|
||
protected override void RaiseOnCompletedOnDestroy() | ||
{ | ||
if (onJointBreak != null) | ||
{ | ||
onJointBreak.OnCompleted(); | ||
} | ||
if (onJointBreak2D != null) | ||
{ | ||
onJointBreak2D.OnCompleted(); | ||
} | ||
} | ||
} | ||
} |