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networkfusion authored Aug 6, 2024
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1 change: 1 addition & 0 deletions .github/PULL_REQUEST_TEMPLATE.md
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Expand Up @@ -21,6 +21,7 @@
- [ ] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [ ] Documentation Improvement
- [ ] Config and build (change in the configuration and build system, has no impact on code or features)

## Checklist:
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31 changes: 22 additions & 9 deletions .github/workflows/build.yml
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Expand Up @@ -11,6 +11,9 @@ on:
jobs:
build-menu:
runs-on: ubuntu-latest
permissions:
contents: write
packages: write

steps:
- uses: actions/checkout@v4
Expand Down Expand Up @@ -68,21 +71,31 @@ jobs:
name: SC64
path: ./output/sc64menu.n64

# - name: Delete rolling-release tag and release
# uses: dev-drprasad/[email protected]
# if: github.ref == 'refs/heads/main'
# with:
# github_token: ${{ secrets.GITHUB_TOKEN }}
# tag_name: rolling-release
# continue-on-error: true

- name: Upload rolling release
uses: softprops/action-gh-release@v2
if: github.ref == 'refs/heads/main'
with:
name: Rolling release
body: Rolling release built from latest commit on `main` branch.
tag_name: rolling-release
tag_name: 'rolling_release'
make_latest: true
files: |
./output/N64FlashcartMenu.n64
./output/menu.bin
# ./output/OS64.v64
# ./output/OS64P.v64
./output/sc64menu.n64
continue-on-error: true

- name: Upload dev rolling release
uses: softprops/action-gh-release@v2
if: github.ref == 'refs/heads/develop'
with:
name: 'Rolling pre-release'
body: Experimental pre-release built from latest commit on `develop` branch.
target_commitish: develop
tag_name: 'rolling_pre-release'
prerelease: true
files: |
./output/N64FlashcartMenu.n64
./output/menu.bin
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3 changes: 2 additions & 1 deletion .gitignore
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# Ignore generated files in the libdragon FS
/filesystem/FiraMonoBold.font64
/filesystem/*.wav64

# Ignore external development tools
/tools/*

# Ignore any N64 ROM
**/*.n64
**/*.v64
**/*.z64
**/*.z64
2 changes: 1 addition & 1 deletion Doxyfile
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Expand Up @@ -905,7 +905,7 @@ WARN_LOGFILE =
# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
# Note: If this tag is empty the current directory is searched.

INPUT = README.md ./src
INPUT = README.md ./src ./docs

# This tag can be used to specify the character encoding of the source files
# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
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18 changes: 16 additions & 2 deletions Makefile
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Expand Up @@ -79,24 +79,38 @@ SRCS = \
FONTS = \
FiraMonoBold.ttf

SOUNDS = \
cursorsound.wav \
back.wav \
enter.wav \
error.wav \
settings.wav

OBJS = $(addprefix $(BUILD_DIR)/, $(addsuffix .o,$(basename $(SRCS))))
MINIZ_OBJS = $(filter $(BUILD_DIR)/libs/miniz/%.o,$(OBJS))
SPNG_OBJS = $(filter $(BUILD_DIR)/libs/libspng/%.o,$(OBJS))
DEPS = $(OBJS:.o=.d)

FILESYSTEM = \
$(addprefix $(FILESYSTEM_DIR)/, $(notdir $(FONTS:%.ttf=%.font64)))
$(addprefix $(FILESYSTEM_DIR)/, $(notdir $(FONTS:%.ttf=%.font64))) \
$(addprefix $(FILESYSTEM_DIR)/, $(notdir $(SOUNDS:%.wav=%.wav64)))

$(MINIZ_OBJS): N64_CFLAGS+=-DMINIZ_NO_TIME -fcompare-debug-second
$(SPNG_OBJS): N64_CFLAGS+=-isystem $(SOURCE_DIR)/libs/miniz -DSPNG_USE_MINIZ -fcompare-debug-second
$(FILESYSTEM_DIR)/FiraMonoBold.font64: MKFONT_FLAGS+=-c 1 --size 16 -r 20-1FF -r 2026-2026 --ellipsis 2026,1
$(FILESYSTEM_DIR)/FiraMonoBold.font64: MKFONT_FLAGS+=-c 1 --size 16 -r 20-7F -r 80-1FF -r 2026-2026 --ellipsis 2026,1
$(FILESYSTEM_DIR)/%.wav64: AUDIOCONV_FLAGS=--wav-compress 1


$(@info $(shell mkdir -p ./$(FILESYSTEM_DIR) &> /dev/null))

$(FILESYSTEM_DIR)/%.font64: $(ASSETS_DIR)/%.ttf
@echo " [FONT] $@"
@$(N64_MKFONT) $(MKFONT_FLAGS) -o $(FILESYSTEM_DIR) "$<"

$(FILESYSTEM_DIR)/%.wav64: $(ASSETS_DIR)/%.wav
@echo " [AUDIO] $@"
@$(N64_AUDIOCONV) $(AUDIOCONV_FLAGS) -o $(FILESYSTEM_DIR) "$<"

$(BUILD_DIR)/$(PROJECT_NAME).dfs: $(FILESYSTEM)

$(BUILD_DIR)/menu/views/credits.o: .FORCE
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135 changes: 39 additions & 96 deletions README.md
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Expand Up @@ -25,9 +25,15 @@ An open source menu for N64 flashcarts.
* Comprehensive ROM information display.
* Real Time Clock support.
* Music playback (MP3).
* Menu sound effects.


### Video showcase (as of Oct 12 2023)
## Documentation
* [Getting started guide](./docs/00_getting_started_sd.md)
* [Menu controls](./docs/01_menu_controls.md)
* [Developer guide](./docs/99_developer_guide.md)

## Video showcase (as of Oct 12 2023)

[![N64FlashcartMenu Showcase](http://img.youtube.com/vi/6CKImHTifDA/0.jpg)](http://www.youtube.com/watch?v=6CKImHTifDA "N64FlashcartMenu Showcase (Oct 12 2023)")

Expand All @@ -40,123 +46,60 @@ An open source menu for N64 flashcarts.
* Support as many common mods and features as possible.


## Getting started
Using your PC, insert the SD card and ensure it is formatted for compatibility (We recommend FAT32 in most instances).

### Save files
By default, all save files (whether `FlashRam`, `SRAM` or `EEPROM`) use the `.sav` extension and match the filename of the ROM.

Each save file can be found in the `/saves` folder located in the same directory as the ROM and shares the same file name, apart from the extension.

If transfering a file from a different flashcart such as the ED64, it will be necessary to change the extension of the file to `sav`.

i.e. for `Glover (USA).eep` you would need to change the extension to `Glover (USA).sav`

**NOTE:** certain emulator saves or saves created for a different ROM version or region may be incompatible.

## Experimental features
These features are subject to change:

### ROM Boxart
To use boxart, you need to place png files of size 158x112 in the folder `/menu/boxart` on the SD card.
To use boxart, place PNG files in the `/menu/boxart` folder on the SD card with the following dimensions:
* Standard covers: 158x112
* 64DD covers: 129x112
* Japanese covers: 112x158

Each file must be named according to the 2 letter ROM ID, or 3 letter ROM ID including media type.
i.e. for GoldenEye 2 letters, this would be `GE.png`.
i.e. for GoldenEye 3 letters, this would be `NGE.png`.
A known set of PNG files using 2 letter ID's can be downloaded [here](https://mega.nz/file/6cNGwSqI#8X5ukb65n3YMlGaUtSOGXkKo9HxVnnMOgqn94Epcr7w).
You can download these boxart packs:

[American Boxart](https://mega.nz/file/6cNGwSqI#8X5ukb65n3YMlGaUtSOGXkKo9HxVnnMOgqn94Epcr7w)

[European Boxart](https://mega.nz/file/O7AjDbRJ#VnVU10dq8HQvBUQptppI6PAcQMb8-Zembqav8WtAQ_M)

### Emulator support
Emulators should be added to the `/menu/emulators` directory on the SD card.
[64DD Boxart](https://mega.nz/file/O3JzwD7B#BYl1aV-pbrJ-MxWUbM_K0yGVIRbmSoxJJZqQInRzZyM)

Menu currently supports the following emulators and associated ROM file names:
- **NES**: [neon64v2](https://github.com/hcs64/neon64v2) by *hcs64* - `neon64bu.rom`
- **SNES**: [sodium64](https://github.com/Hydr8gon/sodium64) by *Hydr8gon* - `sodium64.z64`
- **Game Boy** / **GB Color**: [gb64](https://lambertjamesd.github.io/gb64/romwrapper/romwrapper.html) by *lambertjamesd* - `gb.v64` / `gbc.v64`
- **Sega Master System** / **Sega Game Gear** / **Sg1000**: [TotalSMS](https://github.com/ITotalJustice/TotalSMS) - `TotalSMS.z64` (Currently broken)

### Menu Settings
The Menu creates a `config.ini` file in `sd:/menu/` which contains various settings that are used by the menu.
Currently these are read-only (can be viewed in the menu by pressing `L` on the Joypad).
If required, you can manually adjust the file on the SD card using your computer.

### SC64 Specific
- Ensure the cart has the latest [firmware](https://github.com/Polprzewodnikowy/SummerCart64/releases/latest) installed.
- Download the latest `sc64menu.n64` file from the releases page, then put it in the root directory of your SD card.

##### 64DD disk support
For the ability to load and run 64DD disk images, you need to place required 64DD IPL dumps in the `/menu/64ddipl` folder on the SD card.
For more details follow [this guide on the 64dd.org website](https://64dd.org/tutorial_sc64.html).
## Flashcart specific

Note: to load an expansion disk (e.g. F-Zero X) browse to the N64 ROM and load it (but not start it) and then browse to the DD expansion file and press the `R` button.
### SC64
* Ensure the cart has the latest [firmware](https://github.com/Polprzewodnikowy/SummerCart64/releases/latest) installed.
* Download the latest `sc64menu.n64` file from the [releases](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/) page, then put it in the root directory of your SD card.


### 64drive Specific
- Ensure the cart has the latest [firmware](https://64drive.retroactive.be/support.php) installed.
- Download the latest `menu.bin` file from the releases page, then put it in the root directory of your SD card.
### 64drive
* Ensure the cart has the latest [firmware](https://64drive.retroactive.be/support.php) installed.
* Download the latest `menu.bin` file from the [releases](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/) page, then put it in the root directory of your SD card.


### ED64 & ED64P Specific
### ED64 & ED64P
Currently not supported, but work is in progress (See [PR's](https://github.com/Polprzewodnikowy/N64FlashcartMenu/pulls)).

The aim is to replace [Altra64](https://github.com/networkfusion/altra64) and [ED64-UnofficialOS](https://github.com/n64-tools/ED64-UnofficialOS-binaries).


# Developer documentation

You can use a dev container in VSCode to ease development.


## To deploy:
### SC64
* Download the deployer [here](https://github.com/Polprzewodnikowy/SummerCart64/releases/download/v2.18.0/sc64-deployer-windows-v2.18.0.zip)
* Extract and place `sc64deployer.exe` in the `tools/sc64` directory.

Make sure that your firmware is compatible (currently v2.18.0+)
See: [here](https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.18.0/docs/00_quick_startup_guide.md#firmware-backupupdate)

#### From the devcontainer
It is not currently possible to directly communicate with USB devices.
BUT, as a work around you can use a proxy TCP/IP connection
Set up a proxy: open a terminal window, `cd ./tools/sc64` and then `./sc64deployer.exe server`

Then in the dev container, use `make run` or `make run-debug`


#### From your host (Windows) OS

* Run `./localdeploy.bat` from the terminal

Toggle the N64 power switch to load the ROM.

`ms-vscode.makefile-tools` will help (installed automatically in dev container).
TODO: it does not yet work with `F5`: see https://devblogs.microsoft.com/cppblog/now-announcing-makefile-support-in-visual-studio-code/
WORKAROUND: in the dev container terminal, use make directly, i.e.: `make`
The ROM can be found in the `output` directory.

NOTE: a "release" version of the SC64 menu is called `sc64menu.n64` and can be created for when you want to add it directly to the SDCard. This is generated by running `make all` or running `make sc64`.

### Ares Emulator
For ease of development and debugging, the menu ROM is able to run in the Ares emulator (without most flashcart features).

* Ensure you have the Ares emulator on you computer.
* Load the `N64FlashcartMenu.n64` ROM.

### Others
* Add the required file to the correct folder on your SD card.


# Update Libdragon submodule
This repo currently uses the `preview` branch as a submodule at a specific commit.
To update to the latest version, use `git submodule update --remote ` from the terminal.

# Generate documentation
Run `doxygen` from the dev container terminal.
Make sure you fix the warnings before creating a PR!
Generated documentation is located in `output/docs` folder and auto published to the `gh-pages` branch when merged with `main`.

Once merged, they can be viewed [here](https://polprzewodnikowy.github.io/N64FlashcartMenu/)

# Open source software and licenses used
- [libdragon](https://github.com/DragonMinded/libdragon) (UNLICENSE License)
- [libspng](https://github.com/randy408/libspng) (BSD 2-Clause License)
- [mini.c](https://github.com/univrsal/mini.c) (BSD 2-Clause License)
- [minimp3](https://github.com/lieff/minimp3) (CC0 1.0 Universal)
- [miniz](https://github.com/richgel999/miniz) (MIT License)

* [libdragon](https://github.com/DragonMinded/libdragon) (UNLICENSE License)
* [libspng](https://github.com/randy408/libspng) (BSD 2-Clause License)
* [mini.c](https://github.com/univrsal/mini.c) (BSD 2-Clause License)
* [minimp3](https://github.com/lieff/minimp3) (CC0 1.0 Universal)
* [miniz](https://github.com/richgel999/miniz) (MIT License)

## Sounds
See [License](https://pixabay.com/en/service/license-summary/) for the following sounds:
* [Cursor sound](https://pixabay.com/en/sound-effects/click-buttons-ui-menu-sounds-effects-button-7-203601/) by Skyscraper_seven (Free to use)
* [Actions (Enter, back) sound](https://pixabay.com/en/sound-effects/menu-button-user-interface-pack-190041/) by Liecio (Free to use)
* [Error sound](https://pixabay.com/en/sound-effects/error-call-to-attention-129258/) by Universfield (Free to use)
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82 changes: 82 additions & 0 deletions docs/00_getting_started_sd.md
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## First time setup of SD card

Using your PC, insert the SD card and ensure it is formatted for compatibility with your flashcart (*FAT32 and EXFAT are fully supported on the SC64*).

- Download the latest `sc64menu.n64` (assuming you are using an *sc64*) file from the [releases](https://github.com/Polprzewodnikowy/N64FlashcartMenu/releases/) page, then put it in the root directory of your SD card.
- Create a folder in the root of your SD card called `menu`.
- Place your ROMs on the SD Card, in any folder (**except for `menu`**).


### Emulator support
Emulators should be added to the `/menu/emulators` directory on the SD card.

Menu currently supports the following emulators and associated ROM file names:
- **NES**: [neon64v2](https://github.com/hcs64/neon64v2/releases) by *hcs64* - `neon64bu.rom`
- **SNES**: [sodium64](https://github.com/Hydr8gon/sodium64/releases) by *Hydr8gon* - `sodium64.z64`
- **Game Boy** / **GB Color**: [gb64](https://lambertjamesd.github.io/gb64/romwrapper/romwrapper.html) by *lambertjamesd* - `gb.v64` / `gbc.v64` ("Download Emulator" button)


### 64DD disk support
For the ability to load and run 64DD disk images, you need to place the required 64DD IPL dumps in the `/menu/64ddipl` folder on the SD card.
For more details, follow [this guide on the 64dd.org website](https://64dd.org/tutorial_sc64.html).


#### So what would the layout of the SD Card look like?
```plaintext
SD:\
├── sc64menu.n64
├── menu\
│ │
│ │
│ ├── 64ddipl\
│ │ ├── NDDE0.n64
│ │ ├── NDDJ2.n64
│ │ └── NDXJ0.n64
│ │
│ └── emulators
│ ├── neon64bu.rom
│ ├── sodium64.z64
│ ├── gb.v64
│ └── gbc.v64
├── (a rom).z64
├── (a rom).n64
├── (some folder with roms)\
│ └── (some folder with roms)\
| └── (Some supported ROM files)
├── (Some supported ROM files)
|
└── (Some folder with 64DD disk images)\
└── (Some 64DD disk images)
```


## Save Files
All save files (whether `FlashRam`, `SRAM` or `EEPROM`) use the `.sav` extension and match the filename of a ROM.

Each save file can be found in the `/saves` folder located in the **same directory** as the ROM and shares the same file name, apart from the extension.
These files are created and modified when a "game" saves.

```plaintext
├── (some folder with roms)\
├── a_rom.z64
├── b_rom.n64
└── saves\
├── a_rom.sav
└── b_rom.sav
```

### Transfering saves from an ED64
If transferring a file from a different flashcart, such as the ED64, it will be necessary to change the extension of the file to `sav`.

i.e. for `Glover (USA).eep` you would need to change the extension to `Glover (USA).sav`

You may also need to pad/trim the files to their original size:
- For EEPROM 4Kbit games, remove the padding.
- For others, use a tool such as Ninjiteu's N64 Save converter.

**NOTE:** certain emulator saves or saves created for a different ROM version or region may be incompatible.
14 changes: 14 additions & 0 deletions docs/01_menu_controls.md
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## Menu Controls

### Fast scroll
Use the C-Up and C-Down buttons


### DD ROMs

#### Expansion Disks
To load an expansion disk (e.g. F-Zero X) browse to the N64 ROM and load it (but not start it) and then browse to the DD expansion file and press the `R` button.

#### Disk swapping
This feature is not currently available in the menu.

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