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Improve documentation (Polprzewodnikowy#128)
<!--- Provide a general summary of your changes in the Title above --> ## Description <!--- Describe your changes in detail --> Split documentation into chunks that users can understand. Improve them to be more idiot proof! ## Motivation and Context <!--- What does this sample do? What problem does it solve? --> <!--- If it fixes/closes/resolves an open issue, please link to the issue here --> Allows an easier way to point people towards specific documentation. Polprzewodnikowy#127 Polprzewodnikowy#76 ## How Has This Been Tested? <!-- (if applicable) --> <!--- Please describe in detail how you tested your sample/changes. --> <!--- Include details of your testing environment, and the tests you ran to --> <!--- see how your change affects other areas of the code, etc. --> ## Screenshots <!-- (if appropriate): --> ## Types of changes <!--- What types of changes does your code introduce? Put an `x` in all the boxes that apply: --> - [ ] Improvement (non-breaking change that adds a new feature) - [ ] Bug fix (fixes an issue) - [ ] Breaking change (breaking change) - [x] Documentation Improvement - [ ] Config and build (change in the configuration and build system, has no impact on code or features) ## Checklist: <!--- Go over all the following points, and put an `x` in all the boxes that apply. --> <!--- If you're unsure about any of these, don't hesitate to ask. We're here to help! --> - [ ] My code follows the code style of this project. - [ ] My change requires a change to the documentation. - [ ] I have updated the documentation accordingly. - [ ] I have added tests to cover my changes. - [ ] All new and existing tests passed. <!--- It would be nice if you could sign off your contribution by replacing the name with your GitHub user name and GitHub email contact. --> Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
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## First time setup of SD card | ||
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Using your PC, insert the SD card and ensure it is formatted for compatibility with your flashcart (*FAT32 and EXFAT are fully supported on the SC64*). | ||
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- Download the latest `sc64menu.n64` (assuming you are using an *sc64*) file from the releases page, then put it in the root directory of your SD card. | ||
- Create a folder in the root of your SD card called `menu`. | ||
- Place your ROMs on the SD Card, in any folder (**except for `menu`**). | ||
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### Emulator support | ||
Emulators should be added to the `/menu/emulators` directory on the SD card. | ||
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Menu currently supports the following emulators and associated ROM file names: | ||
- **NES**: [neon64v2](https://github.com/hcs64/neon64v2/releases) by *hcs64* - `neon64bu.rom` | ||
- **SNES**: [sodium64](https://github.com/Hydr8gon/sodium64/releases) by *Hydr8gon* - `sodium64.z64` | ||
- **Game Boy** / **GB Color**: [gb64](https://lambertjamesd.github.io/gb64/romwrapper/romwrapper.html) by *lambertjamesd* - `gb.v64` / `gbc.v64` ("Download Emulator" button) | ||
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### 64DD disk support | ||
For the ability to load and run 64DD disk images, you need to place the required 64DD IPL dumps in the `/menu/64ddipl` folder on the SD card. | ||
For more details, follow [this guide on the 64dd.org website](https://64dd.org/tutorial_sc64.html). | ||
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#### So what would the layout of the SD Card look like? | ||
```plaintext | ||
SD:\ | ||
│ | ||
├── sc64menu.n64 | ||
│ | ||
│ | ||
├── menu\ | ||
│ │ | ||
│ │ | ||
│ ├── 64ddipl\ | ||
│ │ ├── NDDE0.n64 | ||
│ │ ├── NDDJ2.n64 | ||
│ │ └── NDXJ0.n64 | ||
│ │ | ||
│ └── emulators | ||
│ ├── neon64bu.rom | ||
│ ├── sodium64.z64 | ||
│ ├── gb.v64 | ||
│ └── gbc.v64 | ||
│ | ||
├── (a rom).z64 | ||
├── (a rom).n64 | ||
├── (some folder with roms)\ | ||
│ └── (some folder with roms)\ | ||
| └── (Some supported ROM files) | ||
│ | ||
├── (Some supported ROM files) | ||
| | ||
└── (Some folder with 64DD disk images)\ | ||
└── (Some 64DD disk images) | ||
``` | ||
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## Save Files | ||
All save files (whether `FlashRam`, `SRAM` or `EEPROM`) use the `.sav` extension and match the filename of a ROM. | ||
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Each save file can be found in the `/saves` folder located in the **same directory** as the ROM and shares the same file name, apart from the extension. | ||
These files are created and modified when a "game" saves. | ||
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```plaintext | ||
├── (some folder with roms)\ | ||
├── a_rom.z64 | ||
├── b_rom.n64 | ||
└── saves\ | ||
├── a_rom.sav | ||
└── b_rom.sav | ||
``` | ||
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### Transfering saves from an ED64 | ||
If transferring a file from a different flashcart, such as the ED64, it will be necessary to change the extension of the file to `sav`. | ||
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i.e. for `Glover (USA).eep` you would need to change the extension to `Glover (USA).sav` | ||
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You may also need to pad/trim the files to their original size: | ||
- For EEPROM 4Kbit games, remove the padding. | ||
- For others, use a tool such as Ninjiteu's N64 Save converter. | ||
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**NOTE:** certain emulator saves or saves created for a different ROM version or region may be incompatible. |
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## Menu Controls | ||
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### Fast scroll | ||
Use the C-Up and C-Down buttons | ||
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### DD ROMs | ||
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#### Expansion Disks | ||
To load an expansion disk (e.g. F-Zero X) browse to the N64 ROM and load it (but not start it) and then browse to the DD expansion file and press the `R` button. | ||
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#### Disk swapping | ||
This feature is not currently available in the menu. | ||
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## Developer documentation | ||
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You can use a dev container in VSCode to ease development. | ||
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### To deploy: | ||
#### SC64 | ||
* Download the deployer [here](https://github.com/Polprzewodnikowy/SummerCart64/releases/download/v2.18.0/sc64-deployer-windows-v2.18.0.zip) | ||
* Extract and place `sc64deployer.exe` in the `tools/sc64` directory. | ||
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Make sure that your firmware is compatible (currently v2.18.0+) | ||
See: [here](https://github.com/Polprzewodnikowy/SummerCart64/blob/v2.18.0/docs/00_quick_startup_guide.md#firmware-backupupdate) | ||
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##### From the devcontainer | ||
It is not currently possible to directly communicate with USB devices. | ||
BUT, as a workaround you can use a proxy TCP/IP connection | ||
Set up a proxy: open a terminal window, `cd ./tools/sc64` and then `./sc64deployer.exe server` | ||
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Then in the dev container, use `make run` or `make run-debug` | ||
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##### From your host (Windows) OS | ||
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* Run `./localdeploy.bat` from the terminal | ||
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Toggle the N64 power switch to load the ROM. | ||
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`ms-vscode.makefile-tools` will help (installed automatically in dev container). | ||
NOTE: it does not yet work with `F5`: see [this blog post](https://devblogs.microsoft.com/cppblog/now-announcing-makefile-support-in-visual-studio-code/) | ||
WORKAROUND: in the dev container terminal, use make directly, i.e.: `make` | ||
The ROM can be found in the `output` directory. | ||
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NOTE: a "release" version of the SC64 menu is called `sc64menu.n64` and can be created for when you want to add it directly to the SDCard. This is generated by running `make all` or running `make sc64`. | ||
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#### Ares Emulator | ||
For ease of development and debugging, the menu ROM can run in the Ares emulator (without most flashcart features). | ||
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* Ensure you have the Ares emulator on your computer. | ||
* Load the `N64FlashcartMenu.n64` ROM. | ||
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#### Others | ||
* Add the required file to the correct folder on your SD card. | ||
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## Update Libdragon submodule | ||
This repo currently uses the `preview` branch as a submodule at a specific commit. | ||
To update to the latest version, use `git submodule update --remote` from the terminal. | ||
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## Generate documentation | ||
Run `doxygen` from the dev container terminal. | ||
Make sure you fix the warnings before creating a PR! | ||
Generated documentation is located in the `output/docs` folder and auto-published to the `gh-pages` branch when merged with `main`. | ||
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### Test generated docs in dev-container | ||
Install Prerequisites: | ||
`apt-get install ruby-full build-essential zlib1g-dev` | ||
`gem install jekyll bundler` | ||
You can then serve the webpage: | ||
`cd output/docs` | ||
`jekyll serve` | ||
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Once merged, they can be viewed [here](https://polprzewodnikowy.github.io/N64FlashcartMenu/) |