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Fix #724, implement config-based target builds
The existing build system built target executables grouped by toolchain as a proxy for CPU architecture + machine options/flags. The app binaries would be built once and copied to any/all targets sharing that toolchain. The side effect of doing this is that the application needs to be written in an CPU-agnostic manner, performing its subscriptions and configurations from runtime table data rather than hardcoded/fixed values. Unfortunately most apps are not coded that way, so workarounds were needed. This changes the top level process to include the "platform" within this target build logic, effectively treating different platform configs as entirely different builds, even if they share the same toolchain file. As a result, binaries will only be shared between targets that explicitly set the "TGTx_PLATFORM" setting in targets.cmake to the same value.
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