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Channel and connection refactor #35
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- use timeout for initial client connection - use timeout for send/recv on client and server connection sockets - wait for connections to stop before stopping server channel (via new serverconnectionpool) - use context manager to track connection dead-ness
(we were running the test with a compatible server and the wrong label)
otherwise they try to reconnect as the server is being stopped and produce a traceback in the logs
generate the error as part of the stream rather than afterwards, so that close is only called once
(entrypoint edition)
- ensure all streams are closed on exit - simpler error handling, catching all exceptions - nicer thread idents
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A number of changes in this dev branch that ran for longer than intended:
stopped
event; fixes a bug where clients could deadlock after connection failuresStream.close()
is now idempotent -- required because many different codepaths now call it, and they race.ServerChannel
: just refactors code out of theEntrypoint
ClientChannel
: