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option to just skip/autoresolve everything #7974
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ok right now this allows you to:
(def automatic-priority
{:pre-bypass 1
:corp-damage 1
:force-discard 1
:lose-clicks 1
:gain-clicks 2
:drain-credits 4
:bypass 4
:lose-credits 4
:pre-gain-credits 5 ;; bladderwort, etc
:gain-credits 6
:pre-draw-cards 7
:draw-cards 8
:post-draw-cards 9
:pre-breach 9
true 10
:trace 11
:corp-lose-tag 11
:last 999 ;; pretty mary wants to trigger last always
}) Note that I only tagged the on-encounter, turn begins, and turn ends events for that: those are the ones where I feel like (99% of the time) there aren't any real decisions to make |
If there are cards that are part of the prompt, you can click on those cards to click that button. |
We can mark events as
:skippable
or:automatic
.If something is skippable, it can be declined without causing any side-effects (most, but not all, optional prompts).
If something is automatic, it can be resolved in an arbitrary order without risking breaking the game (Honestly, this might just be everything - but I'm not entirely sure, so I'm being careful).
When resolving a queued-event (ie encounter, turn begins, turn ends, etc):
Additionally, I made it so that you can:
Closes #4990
And also:
Closes #7984