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Increase 3D Lighting example's light intensity (bevyengine#11982)
# Objective - The 3D Lighting example is meant to show using multiple lights in the same scene. - It currently looks very dark. (See [this image](https://github.com/bevyengine/bevy-website/pull/1023/files/4fdb1455d5a3371d69db32b036e38731342b48de#r1494653511).) - Resetting the physical camera properties sets the shutter speed to 1 / 125, even though it initially starts at 1 / 100. ## Solution - Increase the intensity of all 3 lights in the example. - Now it is much closer to the example in Bevy 0.12. - I had to remove the comment explaining the lightbulb equivalent of the intensities because I don't know how it was calculated. Does anyone know what light emits 100,000 lumens? - Set the initial shutter speed to 1 / 125. ## Showcase Before: <img width="1392" alt="before" src="https://github.com/bevyengine/bevy/assets/59022059/ac353e02-58e9-4661-aa6d-e5fdf0dcd2f6"> After: <img width="1392" alt="after" src="https://github.com/bevyengine/bevy/assets/59022059/4ff0beb6-0ced-4fb2-a953-04be2c77f437"> --------- Co-authored-by: Alice Cecile <[email protected]>
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