Move glsl code from ShaderLib to *.glsl files using the new #include system #8223
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I've split out all of the inlined glsl code from ShaderLib.js moved it into the directory:
three.js\src\renderers\shaders\ShaderLib
Basically I followed the pattern that ShaderChunk\ directory contained the contents of ShaderChunk.js so ShaderLib\ directory would contain the contents of ShaderLib.js.
I love this new layout, it makes editing the glsl so easy and now I have syntax highlighting.
I also added very simplistic error checking for the includeParser to know when an include can not be found.