USDZExporter: Add support for WebGPURenderer
.
#29507
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Related issue: #29295, #29156 (comment)
Description
The PR makes sure
USDZExporter
can be used without a dependency toWebGLRenderer
by supporting the WebGPU version ofTextureUtils
. For that, the utils must be configurable.@donmccurdy Do you think we can apply the same approach to
GLTFExporter
as well? And is the approach in general acceptable?The exporters must call
decompress()
in an async fashion which unfortunately requires quite some refactoring inGLTFExporter
.