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Untangle overloading of BufferAttribute.dynamic property, re #14730
.dynamic sets buffer usage expectations as documented.
.updateRange works as documented if dynamic = false. (currently updates entire buffer)
.setArray() and .copy() are safe to use if dynamic = true. (currently produces error)
By default gl.bufferSubData is used for updates except in resize operations.
(a flag to select update mechanism could be added if required )