FBXLoader: Simplify animation system and support unbaked animations #12758
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The previous animation parser in the FBXLoader has a number of problems:
It creates a flattened array with all loaded and adding them manually to the exported
Group
asGroup.skeleton.bones
. This was then used to animate objects - so a scene with a single rotated box would have a keyframe track references.bones[ box001 ].quaternion
Only baked animations exported at one keyframe per frame are supported
Objects animated on a single axis that is not the x axis won't work - times are specified separately per axis animated axis in FBX files and the x axis times are being used to create time values for other axes
This is a simplification of the system that addresses these issues and additionally: