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This PR includes:
The Xcode project is configured to include the necessary C header file, link the required libraries, and build the rust library when the project is built.
This example includes cleanup of the audio device when the App isn't active (otherwise the audio device would stay running even if the app is minimized)
(Also I'm not sure if it's appropriate to include the Xcode project in the example, because it makes some assumptions about usage. I've included it here because it actually does require a bit of setup to get Rust and Xcode to play nicely with each other)