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ci/win32: build shaderc
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Instead of linking binary blobs, build everything ourselves.
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kasper93 committed May 13, 2024
1 parent 10798e5 commit c10e5b1
Showing 1 changed file with 51 additions and 19 deletions.
70 changes: 51 additions & 19 deletions ci/build-win32.ps1
Original file line number Diff line number Diff line change
Expand Up @@ -6,28 +6,60 @@ if (-not (Test-Path $subprojects)) {
New-Item -Path $subprojects -ItemType Directory | Out-Null
}

# Download pre-built shaderc, it is quite big to build each time
# For download link see https://github.com/google/shaderc/blob/main/downloads.md
$url = "https://storage.googleapis.com/shaderc/badges/build_link_windows_vs2019_release.html"
$shaderc = "shaderc.zip"
$resp = Invoke-WebRequest -Uri $url
if ($resp.Content -match '<meta http-equiv="refresh" content="\d+; url=(?<url>[^"]+)"') {
$url = $matches['url']
# Wrap shaderc to run git-sync-deps and patch unsupported generator expression
if (-not (Test-Path "$subprojects/shaderc_cmake")) {
git clone https://github.com/google/shaderc --depth 1 $subprojects/shaderc_cmake
Set-Content -Path "$subprojects/shaderc_cmake/p.diff" -Value @'
diff --git a/third_party/CMakeLists.txt b/third_party/CMakeLists.txt
index d44f62a..54d4719 100644
--- a/third_party/CMakeLists.txt
+++ b/third_party/CMakeLists.txt
@@ -87,7 +87,11 @@ if (NOT TARGET glslang)
# Glslang tests are off by default. Turn them on if testing Shaderc.
set(GLSLANG_TESTS ON)
endif()
- set(GLSLANG_ENABLE_INSTALL $<NOT:${SKIP_GLSLANG_INSTALL}>)
+ if (SKIP_GLSLANG_INSTALL)
+ set(GLSLANG_ENABLE_INSTALL OFF)
+ else()
+ set(GLSLANG_ENABLE_INSTALL ON)
+ endif()
add_subdirectory(${SHADERC_GLSLANG_DIR} glslang)
endif()
if (NOT TARGET glslang)
'@
git -C $subprojects/shaderc_cmake apply --ignore-whitespace p.diff
}
Invoke-WebRequest -Uri $url -OutFile $shaderc
if (Test-Path "$subprojects/shaderc") {
Remove-Item -LiteralPath "$subprojects/shaderc" -Force -Recurse
if (-not (Test-Path "$subprojects/shaderc")) {
New-Item -Path "$subprojects/shaderc" -ItemType Directory | Out-Null
}
Expand-Archive -Path $shaderc -DestinationPath "$subprojects/shaderc"
Move-Item -Path "$subprojects/shaderc/install/*" -Destination "$subprojects/shaderc"

Set-Content -Path "$subprojects/shaderc/meson.build" -Value @"
project('shaderc', 'c', version: '2024.1')
cc = meson.get_compiler('c')
shaderc_dep = declare_dependency(
dependencies: cc.find_library('shaderc_combined', dirs: meson.current_source_dir() / 'lib'),
include_directories: include_directories('include')
)
project('shaderc', 'cpp', version: '2024.1')
python = find_program('python3')
run_command(python, '../shaderc_cmake/utils/git-sync-deps', check: true)
cmake = import('cmake')
opts = cmake.subproject_options()
opts.add_cmake_defines({
'CMAKE_MSVC_RUNTIME_LIBRARY': 'MultiThreaded',
'CMAKE_POLICY_DEFAULT_CMP0091': 'NEW',
'SHADERC_SKIP_INSTALL': 'ON',
'SHADERC_SKIP_TESTS': 'ON',
'SHADERC_SKIP_EXAMPLES': 'ON',
'SHADERC_SKIP_COPYRIGHT_CHECK': 'ON'
})
shaderc_proj = cmake.subproject('shaderc_cmake', options: opts)
shaderc_dep = declare_dependency(dependencies: [
shaderc_proj.dependency('shaderc'),
shaderc_proj.dependency('shaderc_util'),
shaderc_proj.dependency('SPIRV'),
shaderc_proj.dependency('SPIRV-Tools-static'),
shaderc_proj.dependency('SPIRV-Tools-opt'),
shaderc_proj.dependency('glslang'),
shaderc_proj.dependency('GenericCodeGen'),
shaderc_proj.dependency('MachineIndependent'),
])
meson.override_dependency('shaderc', shaderc_dep)
"@

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