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Fix the remaining ESLint no-var errors in the src/display folder
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While most of necessary changes were fixed automatically, see the previous patch, there's a number of cases that needed to be fixed manually.
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Snuffleupagus committed Oct 2, 2020
1 parent e557be5 commit d72badb
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Showing 4 changed files with 48 additions and 56 deletions.
56 changes: 26 additions & 30 deletions src/display/canvas.js
Original file line number Diff line number Diff line change
Expand Up @@ -210,11 +210,9 @@ function compileType3Glyph(imgData) {
const POINT_TO_PROCESS_LIMIT = 1000;

const width = imgData.width,
height = imgData.height;
let i,
j,
j0,
height = imgData.height,
width1 = width + 1;
let i, ii, j, j0;
const points = new Uint8Array(width1 * (height + 1));
// prettier-ignore
const POINT_TYPES =
Expand All @@ -223,12 +221,11 @@ function compileType3Glyph(imgData) {
// decodes bit-packed mask data
const lineSize = (width + 7) & ~7,
data0 = imgData.data;
let data = new Uint8Array(lineSize * height),
pos = 0,
ii;
const data = new Uint8Array(lineSize * height);
let pos = 0;
for (i = 0, ii = data0.length; i < ii; i++) {
let mask = 128,
elem = data0[i];
const elem = data0[i];
let mask = 128;
while (mask > 0) {
data[pos++] = elem & mask ? 0 : 255;
mask >>= 1;
Expand Down Expand Up @@ -328,16 +325,15 @@ function compileType3Glyph(imgData) {
}
const coords = [p % width1, i];

var type = points[p],
p0 = p,
pp;
const p0 = p;
let type = points[p];
do {
const step = steps[type];
do {
p += step;
} while (!points[p]);

pp = points[p];
const pp = points[p];
if (pp !== 5 && pp !== 10) {
// set new direction
type = pp;
Expand Down Expand Up @@ -705,10 +701,11 @@ const CanvasGraphics = (function CanvasGraphicsClosure() {
// inversion has already been handled.
let destPos = 3; // alpha component offset
for (let j = 0; j < thisChunkHeight; j++) {
let mask = 0;
let elem,
mask = 0;
for (let k = 0; k < width; k++) {
if (!mask) {
var elem = src[srcPos++];
elem = src[srcPos++];
mask = 128;
}
dest[destPos] = elem & mask ? 0 : 255;
Expand Down Expand Up @@ -1276,16 +1273,16 @@ const CanvasGraphics = (function CanvasGraphicsClosure() {
case OPS.rectangle:
x = args[j++];
y = args[j++];
var width = args[j++];
var height = args[j++];
let width = args[j++];
let height = args[j++];
if (width === 0 && ctx.lineWidth < this.getSinglePixelWidth()) {
width = this.getSinglePixelWidth();
}
if (height === 0 && ctx.lineWidth < this.getSinglePixelWidth()) {
height = this.getSinglePixelWidth();
}
var xw = x + width;
var yh = y + height;
const xw = x + width;
const yh = y + height;
ctx.moveTo(x, y);
ctx.lineTo(xw, y);
ctx.lineTo(xw, yh);
Expand Down Expand Up @@ -1756,14 +1753,13 @@ const CanvasGraphics = (function CanvasGraphicsClosure() {
const spacing = (glyph.isSpace ? wordSpacing : 0) + charSpacing;
const character = glyph.fontChar;
const accent = glyph.accent;
var scaledX, scaledY, scaledAccentX, scaledAccentY;
let scaledX, scaledY;
let width = glyph.width;
if (vertical) {
var vmetric, vx, vy;
vmetric = glyph.vmetric || defaultVMetrics;
vx = glyph.vmetric ? vmetric[1] : width * 0.5;
vx = -vx * widthAdvanceScale;
vy = vmetric[2] * widthAdvanceScale;
const vmetric = glyph.vmetric || defaultVMetrics;
const vx =
-(glyph.vmetric ? vmetric[1] : width * 0.5) * widthAdvanceScale;
const vy = vmetric[2] * widthAdvanceScale;

width = vmetric ? -vmetric[0] : width;
scaledX = vx / fontSizeScale;
Expand Down Expand Up @@ -1801,9 +1797,9 @@ const CanvasGraphics = (function CanvasGraphicsClosure() {
} else {
this.paintChar(character, scaledX, scaledY, patternTransform);
if (accent) {
scaledAccentX =
const scaledAccentX =
scaledX + (fontSize * accent.offset.x) / fontSizeScale;
scaledAccentY =
const scaledAccentY =
scaledY - (fontSize * accent.offset.y) / fontSizeScale;
this.paintChar(
accent.fontChar,
Expand All @@ -1815,7 +1811,7 @@ const CanvasGraphics = (function CanvasGraphicsClosure() {
}
}

var charWidth;
let charWidth;
if (vertical) {
charWidth = width * widthAdvanceScale - spacing * fontDirection;
} else {
Expand Down Expand Up @@ -2440,7 +2436,7 @@ const CanvasGraphics = (function CanvasGraphicsClosure() {
d = currentTransform[3];
let heightScale = Math.max(Math.sqrt(c * c + d * d), 1);

let imgToPaint, tmpCanvas;
let imgToPaint, tmpCanvas, tmpCtx;
// typeof check is needed due to node.js support, see issue #8489
if (
(typeof HTMLElement === "function" && imgData instanceof HTMLElement) ||
Expand All @@ -2449,7 +2445,7 @@ const CanvasGraphics = (function CanvasGraphicsClosure() {
imgToPaint = imgData;
} else {
tmpCanvas = this.cachedCanvases.getCanvas("inlineImage", width, height);
var tmpCtx = tmpCanvas.context;
tmpCtx = tmpCanvas.context;
putBinaryImageData(tmpCtx, imgData, this.current.transferMaps);
imgToPaint = tmpCanvas.canvas;
}
Expand Down
10 changes: 5 additions & 5 deletions src/display/pattern_helper.js
Original file line number Diff line number Diff line change
Expand Up @@ -178,9 +178,9 @@ const createMeshCanvas = (function createMeshCanvasClosure() {
let i, ii;
switch (figure.type) {
case "lattice":
var verticesPerRow = figure.verticesPerRow;
var rows = Math.floor(ps.length / verticesPerRow) - 1;
var cols = verticesPerRow - 1;
const verticesPerRow = figure.verticesPerRow;
const rows = Math.floor(ps.length / verticesPerRow) - 1;
const cols = verticesPerRow - 1;
for (i = 0; i < rows; i++) {
let q = i * verticesPerRow;
for (let j = 0; j < cols; j++, q++) {
Expand Down Expand Up @@ -564,14 +564,14 @@ const TilingPattern = (function TilingPatternClosure() {
current = graphics.current;
switch (paintType) {
case PaintType.COLORED:
var ctx = this.ctx;
const ctx = this.ctx;
context.fillStyle = ctx.fillStyle;
context.strokeStyle = ctx.strokeStyle;
current.fillColor = ctx.fillStyle;
current.strokeColor = ctx.strokeStyle;
break;
case PaintType.UNCOLORED:
var cssColor = Util.makeCssRgb(color[0], color[1], color[2]);
const cssColor = Util.makeCssRgb(color[0], color[1], color[2]);
context.fillStyle = cssColor;
context.strokeStyle = cssColor;
// Set color needed by image masks (fixes issues 3226 and 8741).
Expand Down
12 changes: 6 additions & 6 deletions src/display/text_layer.js
Original file line number Diff line number Diff line change
Expand Up @@ -237,14 +237,14 @@ const renderTextLayer = (function renderTextLayerClosure() {
}
// Box is rotated -- trying to find padding so rotated div will not
// exceed its expanded bounds.
var e = expanded[i],
const e = expanded[i],
b = bounds[i];
var m = b.m,
const m = b.m,
c = m[0],
s = m[1];
// Finding intersections with expanded box.
const points = [[0, 0], [0, b.size[1]], [b.size[0], 0], b.size];
var ts = new Float64Array(64);
const ts = new Float64Array(64);
points.forEach(function (p, j) {
const t = Util.applyTransform(p, m);
ts[j + 0] = c && (e.left - t[0]) / c;
Expand Down Expand Up @@ -368,7 +368,7 @@ const renderTextLayer = (function renderTextLayerClosure() {
for (q = i; q <= j; q++) {
horizonPart = horizon[q];
affectedBoundary = horizonPart.boundary;
var xNew;
let xNew;
if (affectedBoundary.x2 > boundary.x1) {
// In the middle of the previous element, new x shall be at the
// boundary start. Extending if further if the affected boundary
Expand Down Expand Up @@ -415,8 +415,8 @@ const renderTextLayer = (function renderTextLayerClosure() {
}

// Fixing the horizon.
let changedHorizon = [],
lastBoundary = null;
const changedHorizon = [];
let lastBoundary = null;
for (q = i; q <= j; q++) {
horizonPart = horizon[q];
affectedBoundary = horizonPart.boundary;
Expand Down
26 changes: 11 additions & 15 deletions src/display/webgl.js
Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,7 @@ class WebGLContext {
}
}

var WebGLUtils = (function WebGLUtilsClosure() {
const WebGLUtils = (function WebGLUtilsClosure() {
function loadShader(gl, code, shaderType) {
const shader = gl.createShader(shaderType);
gl.shaderSource(shader, code);
Expand Down Expand Up @@ -157,12 +157,10 @@ var WebGLUtils = (function WebGLUtilsClosure() {
let smaskCache = null;

function initSmaskGL() {
let canvas, gl;

generateGL();
canvas = currentCanvas;
const canvas = currentCanvas;
currentCanvas = null;
gl = currentGL;
const gl = currentGL;
currentGL = null;

// setup a GLSL program
Expand Down Expand Up @@ -302,12 +300,10 @@ var WebGLUtils = (function WebGLUtilsClosure() {
let figuresCache = null;

function initFiguresGL() {
let canvas, gl;

generateGL();
canvas = currentCanvas;
const canvas = currentCanvas;
currentCanvas = null;
gl = currentGL;
const gl = currentGL;
currentGL = null;

// setup a GLSL program
Expand Down Expand Up @@ -343,11 +339,11 @@ var WebGLUtils = (function WebGLUtilsClosure() {

// count triangle points
let count = 0;
let i, ii, rows;
for (i = 0, ii = figures.length; i < ii; i++) {
for (let i = 0, ii = figures.length; i < ii; i++) {
switch (figures[i].type) {
case "lattice":
rows = (figures[i].coords.length / figures[i].verticesPerRow) | 0;
const rows =
(figures[i].coords.length / figures[i].verticesPerRow) | 0;
count += (rows - 1) * (figures[i].verticesPerRow - 1) * 6;
break;
case "triangles":
Expand All @@ -362,14 +358,14 @@ var WebGLUtils = (function WebGLUtilsClosure() {
colorsMap = context.colors;
let pIndex = 0,
cIndex = 0;
for (i = 0, ii = figures.length; i < ii; i++) {
for (let i = 0, ii = figures.length; i < ii; i++) {
const figure = figures[i],
ps = figure.coords,
cs = figure.colors;
switch (figure.type) {
case "lattice":
var cols = figure.verticesPerRow;
rows = (ps.length / cols) | 0;
const cols = figure.verticesPerRow;
const rows = (ps.length / cols) | 0;
for (let row = 1; row < rows; row++) {
let offset = row * cols + 1;
for (let col = 1; col < cols; col++, offset++) {
Expand Down

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