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### GNU LESSER GENERAL PUBLIC LICENSE | ||
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Version 3, 29 June 2007 | ||
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Copyright (C) 2007 Free Software Foundation, Inc. | ||
<https://fsf.org/> | ||
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Everyone is permitted to copy and distribute verbatim copies of this | ||
license document, but changing it is not allowed. | ||
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This version of the GNU Lesser General Public License incorporates the | ||
terms and conditions of version 3 of the GNU General Public License, | ||
supplemented by the additional permissions listed below. | ||
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#### 0. Additional Definitions. | ||
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As used herein, "this License" refers to version 3 of the GNU Lesser | ||
General Public License, and the "GNU GPL" refers to version 3 of the | ||
GNU General Public License. | ||
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"The Library" refers to a covered work governed by this License, other | ||
than an Application or a Combined Work as defined below. | ||
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An "Application" is any work that makes use of an interface provided | ||
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A "Combined Work" is a work produced by combining or linking an | ||
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The "Minimal Corresponding Source" for a Combined Work means the | ||
Corresponding Source for the Combined Work, excluding any source code | ||
for portions of the Combined Work that, considered in isolation, are | ||
based on the Application, and not on the Linked Version. | ||
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The "Corresponding Application Code" for a Combined Work means the | ||
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#### 1. Exception to Section 3 of the GNU GPL. | ||
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You may convey a covered work under sections 3 and 4 of this License | ||
without being bound by section 3 of the GNU GPL. | ||
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#### 2. Conveying Modified Versions. | ||
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If you modify a copy of the Library, and, in your modifications, a | ||
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#### 3. Object Code Incorporating Material from Library Header Files. | ||
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#### 6. Revised Versions of the GNU Lesser General Public License. | ||
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# Moxvallix's GUI Lib | ||
## Making Datapack GUIs easier | ||
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**Moxvallix's GUI Lib relies on [Taglib](https://github.com/HeDeAnTheonlyone/Taglib)** | ||
**Taglib comes packaged in the Releases, but is not kept in the source** | ||
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This datapack automates much of hard parts of GUI development. | ||
It is data driven, meaning it renders the GUI based on a template stored in data storage. | ||
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Currently, it only supports an Enderchest UI. However, plans for other UI types are in the works. | ||
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One benefit of this GUI system, being data driven, means that making generators for GUIs should be fairly easy. | ||
I however have not created one yet. | ||
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### Getting Started | ||
#### Overview | ||
There are two main functions: `gui:api/render` and `gui:api/select`. | ||
Render will draw the gui, based on the page id, and select will run any clicks in the GUI. | ||
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All other functions are to be considered private, and running them yourself is not recommended. | ||
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The select function should be run as the player, on a loop, whenever the GUI should be active. | ||
If you wanted the GUI always active, you could set it to run as @a from your tick function. | ||
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#### Making an Index | ||
For your GUI to work, you will need an index function. | ||
Such a function, when run, will take in `@s` score of `gui.page`, and will set the correct template data for that page. | ||
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It is recommended that you set the template data within a separate function, and that index merely calls said function. | ||
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*An example index function* | ||
``` | ||
execute if score @s gui.page matches 1 run function pack:gui/menu | ||
execute if score @s gui.page matches 2 run function pack:gui/options | ||
execute if score @s gui.page matches 3 run function pack:gui/shop | ||
``` | ||
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You will then need to register your index function to run in the index tag. Add it to the `gui:index` function tag. | ||
``` | ||
{ | ||
"values": [ | ||
"pack:gui/index" | ||
] | ||
} | ||
``` | ||
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#### Making a Template | ||
Now we can create GUI templates. These will be functions that the index will run. | ||
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*An example template function (pack:gui/menu)* | ||
``` | ||
data modify storage gui:page template set value [{slot:12b,page:2s,item:{id:"minecraft:redstone_dust"}},{slot:14b,page:3s,item:{id:"minecraft:chest"}}] | ||
``` | ||
The above menu template would render two items to the GUI, one in slot 12, the other in slot 14. | ||
Slot 12: | ||
- has page:2s, would render `pack:gui/options` when clicked | ||
- has an item tag, setting the item to `redstone_dust` | ||
Slot 14: | ||
- has page:3s, would render `pack:gui/shop` when clicked | ||
- has an item tag, setting the item to `chest` | ||
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If you want to try it out, make sure to set your `gui.page` score to 1, then run either `gui:api/render`, or | ||
have `gui:api/select` on loop as described above. | ||
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#### Manipulate Slots as they Render | ||
Sometimes, you will want to manipulate slots as they render, such that you can have dynamic menus. | ||
You can add any custom tags you like to the slots in your template data, as long as the `slot` tag is defined. | ||
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Every time a slot is going to be rendered, it first calls the `gui:render/slot` function tag. | ||
You can add a custom function to this tag, in order to manipulate the slot data. | ||
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The current slot data will be available to be manipulated from the data storage `gui:slot current`. | ||
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Render will also call the function tag `gui:render/item`, with @s being a temporary armor stand, | ||
and the current item being rendered in its mainhand. This will allow for item modifiers to be run. | ||
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#### Custom Functionality on Selection | ||
Another key part of a gui is being able to run custom functions when a particular slot is selected. | ||
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Whenever a slot is selected, it calls the `gui:select/slot` function tag, | ||
as the player that selected the slot. | ||
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You will then be able to read the selected slot from the data storage `gui:slot current`. |
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execute unless data storage gui:private {lock:true} run function gui:render/init |
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# Reset data in case of stuck lock | ||
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function gui:cleanup/reset | ||
data remove storage gui:private lock |
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execute store success score @s gui.select run clear @s #taglib:all{gui:true} | ||
execute if score @s gui.select matches 1.. unless data storage gui:private {lock:true} run function gui:select/init |
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data remove storage gui:page template | ||
data remove storage gui:slot current |
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# Remove scheduled reset as un-necessary | ||
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schedule clear gui:api/reset | ||
data modify storage gui:private lock set value false |
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# Lock data, and schedule reset in case of function failure | ||
data modify storage gui:private lock set value true | ||
schedule function gui:api/reset 1t |
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function gui:init/config |
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data modify storage gui:config init set value true | ||
data modify storage gui:config default_item set value "minecraft:black_stained_glass_pane" |
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execute unless data storage gui:config {init:true} run function gui:init | ||
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function gui:objectives | ||
function gui:version |
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scoreboard objectives add gui.page dummy | ||
scoreboard objectives add gui.render dummy | ||
scoreboard objectives add gui.slot dummy | ||
scoreboard objectives add gui.select dummy | ||
scoreboard objectives add gui.selection dummy |
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function gui:render/display/enderchest/blank |
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function gui:render/display/enderchest/item |
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data/gui/functions/render/display/enderchest/blank.mcfunction
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loot replace entity @s enderchest.0 loot gui:empty | ||
loot replace entity @s enderchest.1 loot gui:empty | ||
loot replace entity @s enderchest.2 loot gui:empty | ||
loot replace entity @s enderchest.3 loot gui:empty | ||
loot replace entity @s enderchest.4 loot gui:empty | ||
loot replace entity @s enderchest.5 loot gui:empty | ||
loot replace entity @s enderchest.6 loot gui:empty | ||
loot replace entity @s enderchest.7 loot gui:empty | ||
loot replace entity @s enderchest.8 loot gui:empty | ||
loot replace entity @s enderchest.9 loot gui:empty | ||
loot replace entity @s enderchest.10 loot gui:empty | ||
loot replace entity @s enderchest.11 loot gui:empty | ||
loot replace entity @s enderchest.12 loot gui:empty | ||
loot replace entity @s enderchest.13 loot gui:empty | ||
loot replace entity @s enderchest.14 loot gui:empty | ||
loot replace entity @s enderchest.15 loot gui:empty | ||
loot replace entity @s enderchest.16 loot gui:empty | ||
loot replace entity @s enderchest.17 loot gui:empty | ||
loot replace entity @s enderchest.18 loot gui:empty | ||
loot replace entity @s enderchest.19 loot gui:empty | ||
loot replace entity @s enderchest.20 loot gui:empty | ||
loot replace entity @s enderchest.21 loot gui:empty | ||
loot replace entity @s enderchest.22 loot gui:empty | ||
loot replace entity @s enderchest.23 loot gui:empty | ||
loot replace entity @s enderchest.24 loot gui:empty | ||
loot replace entity @s enderchest.25 loot gui:empty | ||
loot replace entity @s enderchest.26 loot gui:empty |
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data/gui/functions/render/display/enderchest/item.mcfunction
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execute if data storage gui:slot {current:{slot:0b}} run item replace entity @s enderchest.0 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:1b}} run item replace entity @s enderchest.1 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:2b}} run item replace entity @s enderchest.2 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:3b}} run item replace entity @s enderchest.3 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:4b}} run item replace entity @s enderchest.4 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:5b}} run item replace entity @s enderchest.5 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:6b}} run item replace entity @s enderchest.6 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:7b}} run item replace entity @s enderchest.7 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:8b}} run item replace entity @s enderchest.8 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:9b}} run item replace entity @s enderchest.9 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:10b}} run item replace entity @s enderchest.10 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:11b}} run item replace entity @s enderchest.11 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:12b}} run item replace entity @s enderchest.12 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:13b}} run item replace entity @s enderchest.13 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:14b}} run item replace entity @s enderchest.14 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:15b}} run item replace entity @s enderchest.15 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:16b}} run item replace entity @s enderchest.16 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:17b}} run item replace entity @s enderchest.17 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:18b}} run item replace entity @s enderchest.18 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:19b}} run item replace entity @s enderchest.19 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:20b}} run item replace entity @s enderchest.20 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:21b}} run item replace entity @s enderchest.21 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:22b}} run item replace entity @s enderchest.22 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:23b}} run item replace entity @s enderchest.23 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:24b}} run item replace entity @s enderchest.24 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:25b}} run item replace entity @s enderchest.25 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand | ||
execute if data storage gui:slot {current:{slot:26b}} run item replace entity @s enderchest.26 from entity 1674b3a8-0135-a32e-02a4-06fb01241978 weapon.mainhand |
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# kill temp armor stand with uuid of: 1674b3a8-0135-a32e-02a4-06fb01241978 | ||
kill 1674b3a8-0135-a32e-02a4-06fb01241978 |
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# summon temp armor stand with uuid of: 1674b3a8-0135-a32e-02a4-06fb01241978 | ||
execute at @s run summon armor_stand ~ ~ ~ {UUID:[I;376746920,20292398,44304123,19143032],Invulnerable:1b,Marker:1b,Invisible:1b} |
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function gui:common/setup | ||
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function #gui:cleanup | ||
function #gui:index | ||
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execute unless data storage gui:page template run function gui:warnings/404 | ||
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function gui:render/blank | ||
function gui:render/iterate | ||
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function gui:common/cleanup |
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