Fix a potential memory leak if a render step pauses for a long time. #2944
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Motion can hold on to user memory, potentially for a long time, if a render step doesn't have work to do for a long while.
This caused some trouble for us, where through callbacks and closures, this would hold on to old tree data, after a tree was reloaded from the server. Doubling memory use.
This PR simply clears the
thisFrame
set the moment it is no longer needed. Fixing the problem for us.