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wip: animate transformed objects #1070

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@jor-rit jor-rit commented Sep 8, 2023

Animation works, what is left is implementation a 'nice' animation algorithm,
One that takes into account the distance, so we don't animate very small changes done in editor and pick a nice looking ease-inout.
I didn't use the existing code that is used by user-wisp, since that doesn't properly cancel animation. (multiple animation can running on the same object when you 'move fast/get user transforms from controller'). So if this works, user transform should be refactored to use this :)

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