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multi-worker daemon #176

Merged
merged 1 commit into from
Dec 12, 2017
Merged

multi-worker daemon #176

merged 1 commit into from
Dec 12, 2017

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AkihiroSuda
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@AkihiroSuda AkihiroSuda commented Nov 24, 2017

  • put multiples workers in a single binary ("-tags containerd standalone")
  • add worker selector to LLB vertex metadata
  • s/worker/executor/g
  • introduce the new "worker" concept multi-worker daemon #176 (comment)
  • fix up CLI
  • fix up tests
  • allow using multiples workers (requires inter-vertex cache copier, HUGE!) --> will be separate PR

Implementation notes:

  • "Workers" are renamed to "executors" now
  • The new "worker" instance holds an "executor" instance and its
    related stuffs such as the snapshotter
  • The default worker is "runc-overlay"

Signed-off-by: Akihiro Suda [email protected]

Update #161, #41

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For the flags, my suggestion would be --containerd-worker=(true,false,auto), --oci-worker=(true,false,auto). --containerd-worker-addr=unix:///containerd.sock, --oci-worker-runtime=runc, --oci-worker-snapshotter=overlay. Default would be auto on both cases and would detect if socket or runtime binary is present. Ideally could also specify multiple containerd/runc workers and assign them names but this could be a follow up if there isn't a good idea atm(maybe just make all these flags slices).

@@ -63,7 +45,9 @@ func (c *Controller) Register(server *grpc.Server) error {
}

func (c *Controller) DiskUsage(ctx context.Context, r *controlapi.DiskUsageRequest) (*controlapi.DiskUsageResponse, error) {
du, err := c.opt.CacheManager.DiskUsage(ctx, client.DiskUsageInfo{
// FIXME mw0
mw0 := c.opt.MetaWorkers[0]
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I think this is probably what the TODO is for but it should iterate over the workers and add worker ID to the DiskUsageInfo (can be done is separate PR).

@@ -101,8 +85,10 @@ func (c *Controller) Solve(ctx context.Context, req *controlapi.SolveRequest) (*

var expi exporter.ExporterInstance
var err error
// FIXME mw0
mw0 := c.opt.MetaWorkers[0]
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This is actually tricky, as the exporter should come from the worker that has the returned reference. We may need to delay this so that the solver loads this.

@@ -202,7 +188,9 @@ func (c *Controller) Session(stream controlapi.Control_SessionServer) error {
logrus.Debugf("session started")
conn, opts := grpchijack.Hijack(stream)
defer conn.Close()
err := c.opt.SessionManager.HandleConn(stream.Context(), conn, opts)
// FIXME mw0
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I think SessionManager probably needs to remain in the manager and we may need to do some redirect to the actual worker per vertex. Even if we could figure out the worker that needs to load local files, for pull credentials multiple workers would need to use the same session.

Another idea would be to add some logic in the client so that every session request already goes to a specific worker.

"golang.org/x/net/context"
)

func TestControl(t *testing.T) {
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Where is this test now? Would be good to keep something that makes sure that the different components work together.

Content: pd.ContentStore,
Snapshotter: pd.Snapshotter,
MetadataStore: md,
func NewMetaWorker(opt MetaWorkerOpt) (*MetaWorker, error) {
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I'd call metaWorker WorkerController and add methods like Add(name, worker),Get(constraint) to it that the init would call and that could be later called when attaching remote workers.

Instead of MetaWorkerOpt, runc.New(cliopts) could return a worker interface that the Add() accepts. To keep this shared code there could be a util pkg with a function that sets up the default configuration by converting a struct.

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What name do you suggest for the type (X) that will be used for WorkerController.Add(name string, worker X) error and WorkerController.Get(constraint Constraint) (X, error)?

It will be a structure composed of a "bare" worker, a snapshotter, and some other stuffs.
(as in the MetaWorker structure in the current WIP PR, but without sessionmgr and so on)

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Also, let me know whether it is the right approach to create X instances for each of snapshotters. (containerd-overlay, containerd-btrfs, containerd-blahblahblah instance rather than the single containerd instance)

I guess this model simplifies the design for local workers, but on second thought this might result in creating annoying number of remote worker instances.

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Is the correct way that that X is called a Worker (current /worker could become /executor) and has methods for implementing

type Op interface {
// CacheKey returns a persistent cache key for operation.
CacheKey(context.Context) (digest.Digest, error)
// ContentMask returns a partial cache checksum with content paths to the
// inputs. User can combine the content checksum of these paths to get a valid
// content based cache key.
ContentMask(context.Context) (digest.Digest, [][]string, error)
// Run runs an operation and returns the output references.
Run(ctx context.Context, inputs []Reference) (outputs []Reference, err error)
}
for any pb.Op the solver/manager may provide and then internals like snapshotters are not exposed at all? If this is correct then maybe call it OpWorker first and then name switches in separate PR.

For the second question, my understanding is that containerd will have introspection API that can provide us these values. I think we should support all that containerd supports but not sure if we want to do this automatically/by default. Even if we show them all we should only enable one automatically as otherwise having more snapshotters will make builds slower(still have the same CPU but need to copy data between drivers). I think it would also be fine to just add the default one and if users want more they can enable them with cli flags.


// WorkerConstraint is WIP. Will be changed.
message WorkerConstraint {
string worker_name = 1; // e.g. "runc-overlay", "containerd-overlay", "containerd-btrfs"
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I know this is WIP so maybe already planned, but I don't think worker name should be in here. We could have a worker_type/worker_brand (in addition to arch, os, labels etc). If you have 20 workers they would all have different names and adding/removing nodes would change them so this is not something that the client should know.

FROM alpine AS buildkit-buildd
COPY --from=buildd /usr/bin/buildd /usr/bin/
COPY --from=buildctl /usr/bin/buildctl /usr/bin/
COPY --from=runc /usr/bin/runc /usr/bin/
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nit: this can be combined with the standalone stage(or make a common shared stage).

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allow using multiples workers (requires inter-vertex cache copier, HUGE!)

We could do it so that first you can only use the default one, after that you can choose worker but whole build must match a specific worker, then implement cache and make it faster.

@AkihiroSuda AkihiroSuda force-pushed the multiworker branch 2 times, most recently from e3e3115 to a8f93a9 Compare December 7, 2017 04:37
AkihiroSuda added a commit to AkihiroSuda/buildkit_poc that referenced this pull request Dec 7, 2017
- [X] put multiples workers in a single binary ("-tags containerd standalone")
- [X] add worker selector to LLB vertex metadata
- [X] s/worker/executor/g
- [ ] introduce the new "worker" concept moby#176 (comment)
- [ ] fix up CLI
- [ ] allow using multiples workers (requires inter-vertex cache copier, HUGE!)

Implementation notes:
- A new structure called "metaworker" holds a worker instance and its
related stuffs such as the snapshotter
- For containerd, we have separate workers for each of the available
snapshotters: containerd-overlay, containerd-btrfs, ...
- The default worker is "runc-overlay"

Signed-off-by: Akihiro Suda <[email protected]>
AkihiroSuda added a commit to AkihiroSuda/buildkit_poc that referenced this pull request Dec 7, 2017
- [X] put multiples workers in a single binary ("-tags containerd standalone")
- [X] add worker selector to LLB vertex metadata
- [X] s/worker/executor/g
- [ ] introduce the new "worker" concept moby#176 (comment)
- [ ] fix up CLI
- [ ] allow using multiples workers (requires inter-vertex cache copier, HUGE!)

Implementation notes:
- A new structure called "metaworker" holds a worker instance and its
related stuffs such as the snapshotter
- For containerd, we have separate workers for each of the available
snapshotters: containerd-overlay, containerd-btrfs, ...
- The default worker is "runc-overlay"

Signed-off-by: Akihiro Suda <[email protected]>
AkihiroSuda added a commit to AkihiroSuda/buildkit_poc that referenced this pull request Dec 8, 2017
- [X] put multiples workers in a single binary ("-tags containerd standalone")
- [X] add worker selector to LLB vertex metadata
- [X] s/worker/executor/g
- [ ] introduce the new "worker" concept moby#176 (comment)
- [ ] fix up CLI
- [ ] allow using multiples workers (requires inter-vertex cache copier, HUGE!)

Implementation notes:
- A new structure called "metaworker" holds a worker instance and its
related stuffs such as the snapshotter
- For containerd, we have separate workers for each of the available
snapshotters: containerd-overlay, containerd-btrfs, ...
- The default worker is "runc-overlay"

Signed-off-by: Akihiro Suda <[email protected]>
AkihiroSuda added a commit to AkihiroSuda/buildkit_poc that referenced this pull request Dec 8, 2017
- [X] put multiples workers in a single binary ("-tags containerd standalone")
- [X] add worker selector to LLB vertex metadata
- [X] s/worker/executor/g
- [ ] introduce the new "worker" concept moby#176 (comment)
- [ ] fix up CLI
- [ ] allow using multiples workers (requires inter-vertex cache copier, HUGE!)

Implementation notes:
- A new structure called "metaworker" holds a worker instance and its
related stuffs such as the snapshotter
- For containerd, we have separate workers for each of the available
snapshotters: containerd-overlay, containerd-btrfs, ...
- The default worker is "runc-overlay"

Signed-off-by: Akihiro Suda <[email protected]>
AkihiroSuda added a commit to AkihiroSuda/buildkit_poc that referenced this pull request Dec 11, 2017
- [X] put multiples workers in a single binary ("-tags containerd standalone")
- [X] add worker selector to LLB vertex metadata
- [X] s/worker/executor/g
- [X] introduce the new "worker" concept moby#176 (comment)
- [X] fix up CLI
- [ ] fix up tests
- [ ] allow using multiples workers (requires inter-vertex cache copier, HUGE!)

Implementation notes:
- "Workers" are renamed to "executors" now
- The new "worker" instance holds an "executor" instance and its
related stuffs such as the snapshotter
- For containerd, we have separate workers for each of the available
snapshotters: containerd-overlay, containerd-btrfs, ...
- The default worker is "runc-overlay"

Signed-off-by: Akihiro Suda <[email protected]>
AkihiroSuda added a commit to AkihiroSuda/buildkit_poc that referenced this pull request Dec 11, 2017
- [X] put multiples workers in a single binary ("-tags containerd standalone")
- [X] add worker selector to LLB vertex metadata
- [X] s/worker/executor/g
- [WIP] introduce the new "worker" concept moby#176 (comment)
- [X] fix up CLI
- [ ] fix up tests
- [ ] allow using multiples workers (requires inter-vertex cache copier, HUGE!) --> will be separate PR

Implementation notes:
- "Workers" are renamed to "executors" now
- The new "worker" instance holds an "executor" instance and its
related stuffs such as the snapshotter
- For containerd, we have separate workers for each of the available
snapshotters: containerd-overlay, containerd-btrfs, ... However, only
the default one is used, unless `containerd-worker-multiple-snapshotter`
is specified.
- The default worker is "runc-overlay"

Signed-off-by: Akihiro Suda <[email protected]>
AkihiroSuda added a commit to AkihiroSuda/buildkit_poc that referenced this pull request Dec 11, 2017
- [X] put multiples workers in a single binary ("-tags containerd standalone")
- [X] add worker selector to LLB vertex metadata
- [X] s/worker/executor/g
- [WIP] introduce the new "worker" concept moby#176 (comment)
- [X] fix up CLI
- [ ] fix up tests
- [ ] allow using multiples workers (requires inter-vertex cache copier, HUGE!) --> will be separate PR

Implementation notes:
- "Workers" are renamed to "executors" now
- The new "worker" instance holds an "executor" instance and its
related stuffs such as the snapshotter
- For containerd, we have separate workers for each of the available
snapshotters: containerd-overlay, containerd-btrfs, ... However, only
the default one is used, unless `containerd-worker-multiple-snapshotter`
is specified.
- The default worker is "runc-overlay"

Signed-off-by: Akihiro Suda <[email protected]>
AkihiroSuda added a commit to AkihiroSuda/buildkit_poc that referenced this pull request Dec 11, 2017
- [X] put multiples workers in a single binary ("-tags containerd standalone")
- [X] add worker selector to LLB vertex metadata
- [X] s/worker/executor/g
- [WIP] introduce the new "worker" concept moby#176 (comment)
- [X] fix up CLI
- [ ] fix up tests
- [ ] allow using multiples workers (requires inter-vertex cache copier, HUGE!) --> will be separate PR

Implementation notes:
- "Workers" are renamed to "executors" now
- The new "worker" instance holds an "executor" instance and its
related stuffs such as the snapshotter
- For containerd, we have separate workers for each of the available
snapshotters: containerd-overlay, containerd-btrfs, ... However, only
the default one is used, unless `containerd-worker-multiple-snapshotter`
is specified.
- The default worker is "runc-overlay"

Signed-off-by: Akihiro Suda <[email protected]>
AkihiroSuda added a commit to AkihiroSuda/buildkit_poc that referenced this pull request Dec 11, 2017
- [X] put multiples workers in a single binary ("-tags containerd standalone")
- [X] add worker selector to LLB vertex metadata
- [X] s/worker/executor/g
- [X] introduce the new "worker" concept moby#176 (comment)
- [X] fix up CLI
- [X] fix up tests
- allow using multiples workers (requires inter-vertex cache copier, HUGE!) --> will be separate PR

Implementation notes:
- "Workers" are renamed to "executors" now
- The new "worker" instance holds an "executor" instance and its
related stuffs such as the snapshotter
- For containerd, we have separate workers for each of the available
snapshotters: containerd-overlay, containerd-btrfs, ... However, only
the default one is used, unless `containerd-worker-multiple-snapshotter`
is specified.
- The default worker is "runc-overlay"

Signed-off-by: Akihiro Suda <[email protected]>
@AkihiroSuda AkihiroSuda changed the title [WIP, DNM] multi-worker daemon multi-worker daemon Dec 11, 2017
AkihiroSuda added a commit to AkihiroSuda/buildkit_poc that referenced this pull request Dec 11, 2017
- [X] put multiples workers in a single binary ("-tags containerd standalone")
- [X] add worker selector to LLB vertex metadata
- [X] s/worker/executor/g
- [X] introduce the new "worker" concept moby#176 (comment)
- [X] fix up CLI
- [X] fix up tests
- allow using multiples workers (requires inter-vertex cache copier, HUGE!) --> will be separate PR

Implementation notes:
- "Workers" are renamed to "executors" now
- The new "worker" instance holds an "executor" instance and its
related stuffs such as the snapshotter
- For containerd, we have separate workers for each of the available
snapshotters: containerd-overlay, containerd-btrfs, ... However, only
the default one is used, unless `containerd-worker-multiple-snapshotter`
is specified.
- The default worker is "runc-overlay"

Signed-off-by: Akihiro Suda <[email protected]>
@AkihiroSuda
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We could do it so that first you can only use the default one, after that you can choose worker but whole build must match a specific worker, then implement cache and make it faster.

I think the PR is now mergeable, PTAL?

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Mostly just readability comments.

var (
appFlags []cli.Flag
// key: priority (+: less preferred, -: more preferred)
workerCtors = make(map[int]func(c *cli.Context, common *worker.CommonOpt, root string) ([]*worker.Worker, error), 0)
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rename to workerInitializers

The part that sets these up doesn't read too well(including the *Ctor naming). I'd define struct initializer { fn func(), priority int} and call registerInitializer with it. Should also simplify the priority sorting code. Another way would be to define ociWorker and containerdWorker pointers in here and set them in corresponding tagged files. Then you could just define priorityList := []..{ociWorker, containerdWorker} here and skip if it was nil in the setup phase.

if err != nil {
return nil, err
}
commonOpt := &worker.CommonOpt{
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Rename to InitOpt, add root to it or don't define it at all(SessionManager will not probably be shared in the future). Don't define this in worker package as a worker shouldn't know if some options were shared while some specific implementations were created. Just set to regular options before NewWorker.

commonOpt := &worker.CommonOpt{
SessionManager: sessionManager,
}
wc, err := workerController(c, commonOpt, root)
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newWorkerController


return control.NewContainerd(root, socket)
func skipContainerd(socket string) bool {
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validContainerdSocket()

return false
}
socketPath := strings.TrimPrefix(socket, "unix://")
if _, err := os.Stat(socketPath); os.IsNotExist(err) {
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Should try to actually dial and call inspection API. You can just leave TODO comment atm.

worker/worker.go Outdated
Name string
MetadataStore *metadata.Store
Executor executor.Executor
BaseSnapshotter ctdsnapshot.Snapshotter // not blobmapping one
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follow-up: just require blobmappingSnapshotter

solver/source.go Outdated
@@ -21,7 +22,8 @@ type sourceOp struct {
src source.SourceInstance
}

func newSourceOp(_ Vertex, op *pb.Op_Source, sm *source.Manager) (Op, error) {
func newSourceOp(_ Vertex, op *pb.Op_Source, w *worker.Worker) (Op, error) {
sm := w.SourceManager
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Maybe avoid accidental dependencies. If the worker becomes interface this can depend on a smaller interface.

solver/solver.go Outdated
}

func NewLLBSolver(opt LLBOpt) *Solver {
var s *Solver
s = New(func(v Vertex) (Op, error) {
w, err := DetermineVertexWorker(opt.WorkerController, v)
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follow-up: worker can't be determined here, both constraints and the workers of the inputs are needed.

solver/solver.go Outdated
Worker worker.Worker
InstructionCache InstructionCache
ImageSource source.Source
WorkerController *worker.Controller
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follow-up: I guess this isn't LLBOpt anymore as the controller is not LLB-specific. Only the workers it manages are.

solver/exec.go Outdated
@@ -22,15 +23,17 @@ const execCacheType = "buildkit.exec.v0"
type execOp struct {
op *pb.ExecOp
cm cache.Manager
w worker.Worker
exe executor.Executor
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nit: use exec as exe is commonly used for executable

AkihiroSuda added a commit to AkihiroSuda/buildkit_poc that referenced this pull request Dec 12, 2017
- [X] put multiples workers in a single binary ("-tags containerd standalone")
- [X] add worker selector to LLB vertex metadata
- [X] s/worker/executor/g
- [X] introduce the new "worker" concept moby#176 (comment)
- [X] fix up CLI
- [X] fix up tests
- allow using multiples workers (requires inter-vertex cache copier, HUGE!) --> will be separate PR

Implementation notes:
- "Workers" are renamed to "executors" now
- The new "worker" instance holds an "executor" instance and its
related stuffs such as the snapshotter
- The default worker is "runc-overlay"

Signed-off-by: Akihiro Suda <[email protected]>
@AkihiroSuda
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Updated PR.

I'll open PRs to support mixing up multiple snapshotters (should be useful for docker/for-linux#72) and support transferring caches across workers.
After that we can work on remote workers.

AkihiroSuda added a commit to AkihiroSuda/buildkit_poc that referenced this pull request Dec 12, 2017
- [X] put multiples workers in a single binary ("-tags containerd standalone")
- [X] add worker selector to LLB vertex metadata
- [X] s/worker/executor/g
- [X] introduce the new "worker" concept moby#176 (comment)
- [X] fix up CLI
- [X] fix up tests
- allow using multiples workers (requires inter-vertex cache copier, HUGE!) --> will be separate PR

Implementation notes:
- "Workers" are renamed to "executors" now
- The new "worker" instance holds an "executor" instance and its
related stuffs such as the snapshotter
- The default worker is "runc-overlay"

Signed-off-by: Akihiro Suda <[email protected]>
AkihiroSuda added a commit to AkihiroSuda/buildkit_poc that referenced this pull request Dec 12, 2017
- [X] put multiples workers in a single binary ("-tags containerd standalone")
- [X] add worker selector to LLB vertex metadata
- [X] s/worker/executor/g
- [X] introduce the new "worker" concept moby#176 (comment)
- [X] fix up CLI
- [X] fix up tests
- allow using multiples workers (requires inter-vertex cache copier, HUGE!) --> will be separate PR

Implementation notes:
- "Workers" are renamed to "executors" now
- The new "worker" instance holds an "executor" instance and its
related stuffs such as the snapshotter
- The default worker is "runc-overlay"

Signed-off-by: Akihiro Suda <[email protected]>
- [X] put multiples workers in a single binary ("-tags containerd standalone")
- [X] add worker selector to LLB vertex metadata
- [X] s/worker/executor/g
- [X] introduce the new "worker" concept moby#176 (comment)
- [X] fix up CLI
- [X] fix up tests
- allow using multiples workers (requires inter-vertex cache copier, HUGE!) --> will be separate PR

Implementation notes:
- "Workers" are renamed to "executors" now
- The new "worker" instance holds an "executor" instance and its
related stuffs such as the snapshotter
- The default worker is "runc-overlay"

Signed-off-by: Akihiro Suda <[email protected]>
@AkihiroSuda
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CI green now

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LGTM

@tonistiigi tonistiigi merged commit 60ea0ba into moby:master Dec 12, 2017
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Follow-ups before multi-worker support:

  • Remove buildd tags or negate them (no_containerd etc.). Make integration tests use buildd
  • Remove NewWorkerOpts constructors. Initialize worker directly. Worker knows how to resolve llb operations.
  • Some introspection API to see what worker is enabled/available.

crazy-max pushed a commit to crazy-max/dockerfile that referenced this pull request Jan 8, 2022
- [X] put multiples workers in a single binary ("-tags containerd standalone")
- [X] add worker selector to LLB vertex metadata
- [X] s/worker/executor/g
- [X] introduce the new "worker" concept moby/buildkit#176 (comment)
- [X] fix up CLI
- [X] fix up tests
- allow using multiples workers (requires inter-vertex cache copier, HUGE!) --> will be separate PR

Implementation notes:
- "Workers" are renamed to "executors" now
- The new "worker" instance holds an "executor" instance and its
related stuffs such as the snapshotter
- The default worker is "runc-overlay"

Signed-off-by: Akihiro Suda <[email protected]>
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