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Texture sheet animation module Sprite mode not working #79
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@soimy |
I will. |
@soimy
To support the Sprite Atlas. |
|
Yes, you are right. The problem to begin with was that I couldn't get the actual texture from the sprite. I just found a non-public API that gets the packed textures from sprites. |
I did it! 👍 |
# [3.0.0-preview.16](v3.0.0-preview.15...v3.0.0-preview.16) (2020-08-12) ### Bug Fixes * texture sheet animation module Sprite mode not working ([30d1d5d](30d1d5d)), closes [#79](#79)
🎉 This issue has been resolved in version 3.0.0-preview.16 🎉 The release is available on:
Your semantic-release bot 📦🚀 |
Thank you! |
# [3.0.0-preview.16](mob-sakai/ParticleEffectForUGUI@v3.0.0-preview.15...v3.0.0-preview.16) (2020-08-12) ### Bug Fixes * texture sheet animation module Sprite mode not working ([30d1d5d](mob-sakai/ParticleEffectForUGUI@30d1d5d)), closes [#79](mob-sakai/ParticleEffectForUGUI#79)
Describe the bug
Texture sheet animation module Sprite mode not working, hole texture of a multi-packed sprite is shown.
To Reproduce
Steps to reproduce the behavior:
sprite
_MainTex_ST
Environment (please complete the following information):
Additional context
Digging through the code, I found that
UIParticle.cs
will settextureSheet.uvChannelMask
ParticleEffectForUGUI/Scripts/UIParticle.cs
Line 93 in b0e2688
comment out this line works for me.
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