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World simulation bug due to transform movement #47
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Hi @wanwanyahoo I would like to know more information on this issue. |
Hi @mob-sakai Steps
Commit 68da045 seems to have broken this behaviour as removing the added positioning code (Ln 305 - 325) makes world space particles behave as expected. |
@ALPSquid @wanwanyahoo
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Thank you for reply so quickly.
Unity version:2018.3.13
particleeffectforugui version: 2.2.0
platform:windows 10 unity editor
发自我的 iPhone
… 在 2019年5月1日,下午7:32,Takashi Sakai ***@***.***> 写道:
@ALPSquid @wanwanyahoo
Thanks.
Please tell me more informations about this issue.
Unity version
ParticleEffectForUGUI version
Platforms (Editor[Windows/Mac]/Standalone[Windows/Mac]/iOS/Android)
etc...
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Unity version: 2018.3.8f1 |
Unity version: 2018.3.10f1 Edit: This issue is reproduced when scaling mode is set to
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Oh, this issue is reproduced in my environment when scaling mode is set to |
simulation mode need set to world
发自我的 iPhone
… 在 2019年5月2日,下午12:24,Takashi Sakai ***@***.***> 写道:
Oh, this issue is reproduced in my environment when scaling mode is set to Local.
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@wanwanyahoo @ALPSquid
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@mob-sakai I'm using Screen Space - Camera |
screen space-camera
发自我的 iPhone
… 在 2019年5月7日,下午8:04,Takashi Sakai ***@***.***> 写道:
@wanwanyahoo @ALPSquid
What's RenderMode do you use?
Screen Space - Overlay
Screen Space - Camera
World Space - Camera
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@wanwanyahoo @ALPSquid |
Thank you very much.I will give feedbacks after testing.
发自我的 iPhone
… 在 2019年5月7日,下午11:11,Takashi Sakai ***@***.***> 写道:
@wanwanyahoo @ALPSquid
Import this package and test it.
If there is no problem, it will be released as v2.3.0. :)
v2.3.0-pre.unitypackage.zip
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@mob-sakai |
how to make particle already emitted not follow emit transform?
I try simulation space to world but is wont't work after add ui particle script
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