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UIParticle.Scale does not affect the gizmo of shape module #21
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Hi @tracer8 I would like to know more information on this issue. |
I'm not on Pc now but you can create 1 particle to game object on world
space, then put it in canvas overlay after that try Scale particles use
UIParticle Scale variable, then check your Particle Shape size.
…On Dec 18, 2018 18:41, "Takashi Sakai" ***@***.***> wrote:
Hi @tracer8 <https://github.com/tracer8>
Thank you for reporting!
I would like to know more information on this issue.
Can you submit a reproducible project for this issue?
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Oh, I understood. |
yes, it's settings of particle like emission, color over life time, size
over life time etc...v...v...
…On Dec 18, 2018 19:31, "Takashi Sakai" ***@***.***> wrote:
Oh, I understood.
"Shape" is not about Shape module, right?
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<#21 (comment)>,
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it's where you choose emit like cone, box, sphere...v...v...
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I completely understand. The gizmo is drawn by ParticleSystemInspector. I think that this issue will be solved by drawing scaled gizmo by UIParticleEditor. |
mob-sakai
changed the title
Scale not affect Particle Shape
UIParticle.Scale does not affect the gizmo of shape module
Dec 19, 2018
Sweet! 😆
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Hi Mob, thank you for awesome Plugin! It working great, but have 1 inconvenience, when i use Scale factor, particle scaled, but shape of it not scale, it's still small like image bellow, i'm use canvas overlay, i must scale transform of particle to make it working correct. Please check it out, thank you so much!
And why did you need to provide Scale factor when we can use Transform Scale?
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