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Expected behavior
need top uiparticle rendering order sort:
root->sub01->sub_011->sub_012->sub02->sub021->sub022
current sort:
root->sub021->sub022->sub01->sub011->sub012->sub02
Screenshots
Environment (please complete the following information):
Platform: [e.g. Editor(Windows/Mac), Android]
Unity version: [e.g. 2019.4.9f1]
The text was updated successfully, but these errors were encountered:
## [3.3.1](3.3.0...3.3.1) (2021-02-01)
### Bug Fixes
* ignore material check and transform check ([d11cd0a](d11cd0a)), closes [#119](#119)
* the trail is incorrect in SimulationSpace.Local ([9313489](9313489))
Describe the bug
Top Uiparticle's Refresh can't set correct sort if have multiple children
To Reproduce
Example:
particles_structure(same renderQueue&sortingLayerID&sortingOrder):
root_particleSystem--sub01--- sub_011
......................................|................|---sub_012
......................................|--sub02--- sub_021
.......................................................|--- sub_022
Expected behavior
need top uiparticle rendering order sort:
root->sub01->sub_011->sub_012->sub02->sub021->sub022
current sort:
root->sub021->sub022->sub01->sub011->sub012->sub02
Screenshots
Environment (please complete the following information):
The text was updated successfully, but these errors were encountered: