-
-
Notifications
You must be signed in to change notification settings - Fork 630
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Spawning Particle Prefabs. Rendering stops on older ones after 4+. #117
Labels
Comments
@npicouet |
Here is a minimal project, I was able to recreate it in here. |
mob-sakai
added a commit
that referenced
this issue
Nov 20, 2020
github-actions bot
pushed a commit
that referenced
this issue
Nov 20, 2020
# [3.3.0](3.2.0...3.3.0) (2020-11-20) ### Bug Fixes * the particles may disappear unintentionally ([2ec81da](2ec81da)), closes [#117](#117) ### Features * ignore rendering of particle systems that do not have a SharedMaterial and TrailMaterial ([08c4aba](08c4aba)), closes [#118](#118) * show/hide materials in inspector ([4b4aebf](4b4aebf)) * shrink rendering by material ([46a7ddd](46a7ddd)), closes [#113](#113)
🎉 This issue has been resolved in version 3.3.0 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
Fixed in |
LionelPerrault
added a commit
to LionelPerrault/Unity-Particle
that referenced
this issue
Jul 25, 2023
# [3.3.0](mob-sakai/ParticleEffectForUGUI@3.2.0...3.3.0) (2020-11-20) ### Bug Fixes * the particles may disappear unintentionally ([2ec81da](mob-sakai/ParticleEffectForUGUI@2ec81da)), closes [#117](mob-sakai/ParticleEffectForUGUI#117) ### Features * ignore rendering of particle systems that do not have a SharedMaterial and TrailMaterial ([08c4aba](mob-sakai/ParticleEffectForUGUI@08c4aba)), closes [#118](mob-sakai/ParticleEffectForUGUI#118) * show/hide materials in inspector ([4b4aebf](mob-sakai/ParticleEffectForUGUI@4b4aebf)) * shrink rendering by material ([46a7ddd](mob-sakai/ParticleEffectForUGUI@46a7ddd)), closes [#113](mob-sakai/ParticleEffectForUGUI#113)
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Describe the bug
Spawning multiple particle prefabs. Each have their own UI Particle renderer.
Each system destroys itself when complete.
Each system is a texture sheet animation using a multiple mode packed image.
After spawning 4-5+, the rendering on older ones starts failing.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Rendering should be self contained on each prefab and never fail when others are destroying.
Environment (please complete the following information):
Unity 2019.4.12f1, Mac OSX, Editor
IL2CPP, .Net 4, Standard Pipeline
Latest release (3.2.0)
The text was updated successfully, but these errors were encountered: