Releases: mmozeiko/pkg2zip
Releases · mmozeiko/pkg2zip
pkg2zip v1.8
pkg2zip v1.7
- fix issue with patch file unpacking in
-x
mode
pkg2zip v1.6
- much faster zip file creation - depending on CPU and disk speed it is now ~2 to 3 times faster
- add
-x
argument which makes unpacking files in extracted form - with same layout as ux0 - unpacking PSM pkg files for use with NoPsmDrm
- unpacking PSX pkg files for use with Adrenaline
- unpacking PSP pkg files. Result is not yet directly usable on Vita - it produces EBOOT.PBP which requires to be unpacked further with different 3rd party tool
pkg2zip v1.5
- adjust size of tail.bin - now it uses all remaining data after encrypted blob
pkg2zip v1.4
- add support for DLC and PATCH pkg file unpacking
- supports unlimited amount of files inside zip file
- fix for zip files larger than 4GB
- drop support for dummy work.bin generation (without key inside)
- drop support for hexkey argument to try generate work.bin
pkg2zip v1.3
- fix a bug when wrong title id was put in work.bin when generating it from raw key
- display minimum required firmware version to run the game
- verify integrity of zRIF before starting to unpack pkg file, and display error if it is not correct zRIF
- allow utf-8 characters in automatic zip filename, useful for non-english game names
- increase limit of max allowed files in zip file
pkg2zip v1.2
- support zRIF strings for generating work.bin file
- add rif2zrif python script to create zRIF string
- identify PCSD prefix as JPN region
pkg2zip v1.1
- fixes wrong head.bin when it is larger than 64KB
pkg2zip v1.0
Iniital release.