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'impactLight' no effect on iPhones 6S #47
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The code has condition that on iPhone 6 & 6S it uses The code should be changed to perform a best-guess mapping from the other constants to the three vibration types allowed on those devices. |
Thanks. I will implement the mapping with the next version and document the corresponding fallbacks |
It looks like the default fallback for unsupported types on more recent iPhone versions is |
Just confirming this issue on my end as well. Any updates? :) |
Hi!
I tested the package and only 'selection' and 'impactMedium' have any effect whatsoever.
Is this because the phone does not support lighter vibrations?
Thank you very much in advance!
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