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Support updating of effect presets #4686
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f62dc9d
Support updating of presets
ywwg 948a56a
Repopulate preset button menu when preset changes.
ywwg bd361fe
Update Presets: Clarify why we need to do lookups in the preset lists
ywwg e806365
Update Preset: use replace instead of remove/insert
ywwg 7a8e4ca
Use .replace instead of remove/insert in two other places
ywwg 77bfe4f
Update Preset: Clarify menu language and indicate loaded preset with …
ywwg fe30f44
Update Presets: Only show "save preset" option if we found a match in…
ywwg ebf3101
Update Preset: style requires ellipses for menu items that open a dialog
ywwg 87c4eb8
Update Preset: tweak language
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I do not understand why you look up the EffectChainPresetPointer by name, when we already have the pointer.
Please add a source code comment that explains the code.
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the payload of the pointer is different because it is newly created. But I found a simpler way of doing this
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ah, I thought I could call reset() on the shared pointer and have it update both lists, but that does not work.