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Fix quantization in the effect engine (metronome effect) #13636
Fix quantization in the effect engine (metronome effect) #13636
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the changes here are really hard to follow because they mix offset and timing calculations with buffer indexing (mixing levels of abstraction) and thus I'm neither confident about the reliability nor safety of the code...
Do you think its feasible to reorganize it a little so its easier to understand?
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I have tried to fix that by calculate everything in frames. Maybe I was not too successful or comments are missing.
Can you give some hints what can be improved?
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I will rework it a little and open a PR to your branch ASAP.
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Please take a look daschuer#97