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Fix calc of first beatgrid bar in Engine export #11815

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Aug 12, 2023
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2 changes: 1 addition & 1 deletion src/library/export/engineprimeexportjob.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -143,7 +143,7 @@ bool tryGetBeatgrid(BeatsPointer pBeats,

int numBeatsToCue = pBeats->numBeatsInRange(firstBeatPlayPos, cueBeatPlayPos);
const auto firstBarAlignedBeatPlayPos = pBeats->findNBeatsFromPosition(
cueBeatPlayPos, numBeatsToCue & ~0x3);
cueBeatPlayPos, -1 * (numBeatsToCue & ~0x3));
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@mr-smidge mr-smidge Aug 12, 2023

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What a blunder... this code has been unchanged for a long time, but it was mistakenly trying to find the first bar in the track by scanning forwards instead of backwards.

This resulted in the beatgrid being calculated more and more inaccurately the further forward the main cue point was in the track.

if (!firstBarAlignedBeatPlayPos.isValid()) {
return false;
}
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