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Crates: only store or activate sibling crate if it's valid #11770

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Jul 28, 2023
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4 changes: 3 additions & 1 deletion src/library/trackset/crate/cratefeature.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -877,7 +877,9 @@ void CrateFeature::slotCrateTableChanged(CrateId crateId) {
if (!activateCrate(m_crateTableModel.selectedCrate())) {
// probably last clicked crate was deleted, try to
// select the stored sibling
activateCrate(m_prevSiblingCrate);
if (m_prevSiblingCrate.isValid()) {
activateCrate(m_prevSiblingCrate);
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This seems to be the fix, right?

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This code is also in place at 2.3.
Does this crash happen in 2.3 as well?

}
}
} else {
// No valid selection to restore
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