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repeat: after last track sample, fill buffer with samples from track …
…start ... with samples from end if playing in reverse. Previously, the last buffer at track end was padded with silence which makes the track longer than it actually is. With loop tracks (length is exactly n beats) this causes beat offsets. NOTE This is just a minimal invasive POC hack that abuses LoopingControl::nextTrigger because that is called anyways, can already read track samples and does basically the same wrapping for loops. Maybe there is a better place or a separate function is required.
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