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Effects chapter
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.. _effects: | ||
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Effects | ||
******* | ||
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Mixxx has a powerful sound effects system. Understanding how it works can open | ||
you up to a wide variety of mixing techniques. | ||
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.. _effects-effect-unit: | ||
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Effect Units | ||
============ | ||
Mixxx has 4 effect units. By default, only 2 of them are shown. The other 2 | ||
effect units can be shown by toggling the setting in the skin settings menu. | ||
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.. figure:: ../_static/effect-unit-collapsed.png | ||
:align: center | ||
:alt: An effect unit | ||
:figclass: pretty-figures | ||
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An effect unit | ||
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Each effect unit can load up to 3 effects in a chain. These effects are | ||
processed one after the other in series. You will hear different sounds | ||
depending on the order of effects within the chain. Each effect in the chain | ||
has its own button to toggle it on and off. | ||
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Effect units can process sound from: | ||
* decks | ||
* microphones | ||
* auxiliary inputs | ||
* the master mix | ||
* the :term:`PFL` (headphone) mix | ||
* left/middle/right crossfader buses | ||
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The buttons to route effect units to decks, microphones, and auxiliary inputs | ||
are located in the deck, microphone, and auxiliary sections of the skin. The | ||
buttons for routing other inputs to effect units are in different locations | ||
depending on the skin. | ||
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If a channel is assigned to multiple effect units, those effect units are | ||
chained together. This allows you to chain more than 3 effects at a time. | ||
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The mix knob adjusts the mix between the dry signal (input to the unit) and the | ||
wet signal (output of the last effect in the unit). It changes the level of | ||
all 3 effects in the unit together. When the knob is fully left, no sound will | ||
be heard from the effect unit. When the knob is fully right, only the output of | ||
the effect unit will be heard without any of the dry input signal. | ||
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Effects are processed after the deck faders and crossfader. This allows effects | ||
like Echo and Reverb to continue outputting sound after their input has been | ||
cut off by lowering the fader. Unlike other DJ software and hardware, effects | ||
can also be heard in headphones even though they are processed after the faders | ||
for the master output. Refer to the :ref:`effects-in-headphones` section below | ||
for details. | ||
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Note that equalizer and filter effects create a phase shift. If the mix knob is | ||
anywhere in the middle between dry and wet and any of these effects are enabled | ||
in the unit, there will be comb filtering which is probably not desired. For | ||
more background information, read `Equalizers and Phase Shift | ||
<http://ethanwiner.com/EQPhase.html>`_. | ||
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Effect Parameters & Metaknobs | ||
============================= | ||
Every effect within an :ref:`Effect Unit <effects-effect-unit>` has its own set | ||
of parameters. By default, these are hidden. Instead, there is a single knob | ||
called a "metaknob" for each effect which is linked to the different | ||
parameters. The metaknob allows you to easily control the effects in a unit | ||
without having to manipulate every parameter individually. | ||
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If you want more detailed control of effects, press the expansion button on the | ||
effect unit to reveal the effect parameters: | ||
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.. figure:: ../_static/effect-unit-expanded.png | ||
:align: center | ||
:alt: An effect unit with parameters showing | ||
:figclass: pretty-figures | ||
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An effect unit with parameters showing | ||
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You can customize how the metaknob is linked to the parameters by clicking the | ||
buttons below the parameter knobs. The button under the parameter name | ||
controls the metaknob link mode: | ||
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* Inactive: parameter not linked | ||
* Active: parameter moves with metaknob | ||
* Left side active: parameter moves with left half of metaknob turn | ||
* Right side active: parameter moves with right half of metaknob turn | ||
* Left and right side active: parameter moves across range with half of | ||
metaknob turn and back with the other half | ||
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The button below the metaknob link button inverts the parameter's relationship | ||
to the metaknob. | ||
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For information about specific effects and their parameters, hover your mouse | ||
over them to show the tooltip. If you do not see tooltips, check that you have | ||
them enabled for the skin in :menuselection:`Preferences --> Interface`. | ||
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Effects (except for Reverb) that have a length of time as a parameter are | ||
synchronized to the tempo of decks. | ||
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.. _effects-in-headphones: | ||
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Effects In Headphones | ||
===================== | ||
To preview how a track will sound with effects before you mix in the track, | ||
simply assign the deck to an effect unit and enable the headphone button for | ||
the deck. Note that this will increase CPU compared to assigning an effect | ||
unit to a deck without the headphone button enabled. This is because effects | ||
are processed in parallel for the headphone output (prefader) and master output | ||
(postfader). | ||
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Effects can also be previewed in headphones on decks that are playing to the | ||
audience, but this requires a few more steps: | ||
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#. Disable the effect unit for the deck | ||
#. Enable the headphone button for the deck | ||
#. Enable the headphone button for the effect unit | ||
#. Enable effects and adjust their metaknobs and parameters for how you want | ||
the effects to sound. | ||
#. When you are ready to mix in the effect, turn the mix knob fully left (dry) | ||
#. Enable the effect unit for the deck | ||
#. Turn the mix knob right so the effects are heard in the master output | ||
#. Disable the headphone button for the effect unit so you do not forget to | ||
turn it off later |
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.. _setup:: | ||
.. _setup: | ||
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Example Setups | ||
************** | ||
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