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copy the game description from the website; add an OARS 1.1 content rating; add release information;
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<?xml version="1.0" encoding="UTF-8"?> | ||
<component type="desktop"> | ||
<id>cataclysm-dda</id> | ||
<metadata_license>CC-BY-SA-3.0</metadata_license> | ||
<project_license>CC-BY-SA-3.0</project_license> | ||
<name>Cataclysm: Dark Days Ahead</name> | ||
<summary>A turn-based survival game set in a post-apocalyptic world.</summary> | ||
<description> | ||
<p>Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world. While some have described it as a | ||
"zombie game", there is far more to Cataclysm than that.</p> | ||
<p>Struggle to survive in a harsh, persistent, procedurally generated world. Scavenge the remnants of a dead | ||
civilization for food, equipment, or, if you are lucky, a vehicle with a full tank of gas to get you the | ||
hell out of Dodge. Fight to defeat or escape from a wide variety of powerful monstrosities, from zombies | ||
to giant insects to killer robots and things far stranger and deadlier, and against the others like | ||
yourself, that want what you have...</p> | ||
</description> | ||
<url type="homepage">https://www.cataclysmdda.org/</url> | ||
<url type="bugtracker">https://github.com/CleverRaven/Cataclysm-DDA/issues</url> | ||
<url type="translate">https://www.transifex.com/cataclysm-dda-translators/cataclysm-dda/</url> | ||
<launchable type="desktop-id">cataclysm-dda.desktop</launchable> | ||
<provides> | ||
<binary>cataclysm</binary> | ||
<binary>cataclysm-tiles</binary> | ||
</provides> | ||
<id>cataclysm-dda</id> | ||
<metadata_license>CC-BY-SA-3.0</metadata_license> | ||
<project_license>CC-BY-SA-3.0</project_license> | ||
<name>Cataclysm: Dark Days Ahead</name> | ||
<summary> | ||
A turn-based survival game set in a post-apocalyptic world | ||
</summary> | ||
<description> | ||
<p> | ||
Struggle to survive in a harsh, persistent, procedurally | ||
generated world. Scavenge the remnants of a dead civilization | ||
for food, equipment, or, if you are lucky, a vehicle with a full | ||
tank of gas to get you the hell out of Dodge. Fight to defeat or | ||
escape from a wide variety of powerful monstrosities, from | ||
zombies to giant insects to killer robots and things far | ||
stranger and deadlier, and against the others like yourself, | ||
that want what you have... | ||
</p> | ||
<p> | ||
As your game begins, you awaken with hazy memories of violence | ||
and terror from when the world suddenly unravelled around | ||
you. Now you need to explore your surroundings, and secure food, | ||
water and safety. After that, who knows? Long term survival will | ||
mean tapping abilities you haven’t used before, learning to | ||
survive in this new environment and developing new skills. | ||
</p> | ||
</description> | ||
<content_rating type="oars-1.1"> | ||
<content_attribute id="violence-fantasy">intense</content_attribute> | ||
<content_attribute id="violence-bloodshed">intense</content_attribute> | ||
<content_attribute id="violence-sexual">intense</content_attribute> | ||
<content_attribute id="violence-desecration">intense</content_attribute> | ||
<content_attribute id="violence-slavery">intense</content_attribute> | ||
<content_attribute id="violence-worship">intense</content_attribute> | ||
<content_attribute id="drugs-alcohol">moderate</content_attribute> | ||
<content_attribute id="drugs-narcotics">moderate</content_attribute> | ||
<content_attribute id="drugs-tobacco">moderate</content_attribute> | ||
<content_attribute id="sex-nudity">intense</content_attribute> | ||
<content_attribute id="sex-themes">intense</content_attribute> | ||
<content_attribute id="sex-homosexuality">intense</content_attribute> | ||
<content_attribute id="sex-prostitution">intense</content_attribute> | ||
<content_attribute id="sex-adultery">intense</content_attribute> | ||
<content_attribute id="sex-appearance">intense</content_attribute> | ||
<content_attribute id="language-profanity">moderate</content_attribute> | ||
<content_attribute id="language-humor">mild</content_attribute> | ||
<content_attribute id="language-discrimination">intense</content_attribute> | ||
</content_rating> | ||
<url type="homepage"> | ||
https://www.cataclysmdda.org | ||
</url> | ||
<url type="bugtracker"> | ||
https://github.com/CleverRaven/Cataclysm-DDA/issues | ||
</url> | ||
<url type="translate"> | ||
https://www.transifex.com/cataclysm-dda-translators/cataclysm-dda/ | ||
</url> | ||
<launchable type="desktop-id">cataclysm-dda.desktop</launchable> | ||
<provides> | ||
<binary>cataclysm-tiles</binary> | ||
</provides> | ||
<releases> | ||
<release version="0.D Danny" date="2019-03-08"> | ||
<description> | ||
<p> | ||
The Danny release is characterized by MORE. More UI polish, | ||
more features, more content, more long-asked-for | ||
changes. It’s the longest-lived and largest in every way | ||
release we’ve ever done, and we hope to never do it | ||
again. Future releases are planned for roughly 6-month | ||
intervals. This release is made up of 37,604 commits | ||
authored by over 700 contributors, and it roughly doubled | ||
the number of everything in the game, items, monsters, map | ||
buildings, you name it, we doubled it. | ||
</p> | ||
<p> | ||
It’s honestly way too huge to summarize in any meaningful | ||
way, but here are the absolute biggest changes, and you’ll | ||
just have to dig into the changelog or the game itself for | ||
more detail. | ||
</p> | ||
<ul> | ||
<li> | ||
Many quality of life enhancements such as auto-pulp, | ||
autopickup, batch actions, interacting with adjacent items | ||
and improved long-action handling. | ||
</li> | ||
<li> | ||
Pixel minimap for tiles mode. | ||
</li> | ||
<li> | ||
Guns accept magazines when appropriate. | ||
</li> | ||
<li> | ||
Player stamina stat that is burned by running and other | ||
physical exertion. | ||
</li> | ||
<li> | ||
Player faction base that allows incremental growth and | ||
autonomous work by NPCs. | ||
</li> | ||
<li> | ||
The player remembers terrain and furniture they have seen. | ||
</li> | ||
<li> | ||
Carrying racks for small vehicles. | ||
</li> | ||
<li> | ||
Vehicle system (speed, fuel consumption, terrain effects) | ||
overhaul. | ||
</li> | ||
<li> | ||
Overhauled nutrition, food spoilage and food state changes | ||
(freezing). | ||
</li> | ||
<li> | ||
Overhauled bomb fragment handling. | ||
</li> | ||
<li> | ||
NPC dialogue support, group commands, tactical | ||
instructions and backstories. | ||
</li> | ||
<li> | ||
Dynamic Lighting. | ||
</li> | ||
<li> | ||
Roughly DOUBLED the amount of in-game content. | ||
</li> | ||
<li> | ||
Unheard-of levels of bugfixing. | ||
</li> | ||
<li> | ||
Full translations for Chinese, German, Japanese, Polish | ||
and Russian. | ||
</li> | ||
</ul> | ||
</description> | ||
</release> | ||
<release version="0.C Cooper" date="2015-03-09"> | ||
<p> | ||
The Cooper release is named in honor of the new monster | ||
infighting system. Now you can sit back and watch as your | ||
enemies tear each other to pieces! Don’t get too close though, | ||
they’re still out for your blood. | ||
</p> | ||
<ul> | ||
<li> | ||
This release also brings the long-requested DeathCam system, | ||
which lets you see the aftermath of the glorious fireball or | ||
atrocious train wreck that was your demise. | ||
</li> | ||
<li> | ||
Gun users will notice a new aiming menu: you can now spend | ||
time to steady your aim. Do you take the shot now, or wait | ||
until the zombie gets a little closer? | ||
</li> | ||
<li> | ||
Tailoring-oriented survivors (and who isn’t?) will note the | ||
new tailor’s kit item, which lets you add insulation or | ||
protective patches to your clothes. | ||
</li> | ||
<li> | ||
Survivors with gigantic death-mobiles may appreciate the new | ||
turret options, including being able to enable/disable | ||
individual turrets, and being able to fire some turrets | ||
manually. | ||
</li> | ||
<li> | ||
Finally, for survivors with, shall we say, “well-stocked” | ||
bases, there are massive improvements to performance when | ||
there are many thousands of items nearby. | ||
</li> | ||
</ul> | ||
</release> | ||
<release version="0.B Brin" date="2014-11-17"> | ||
<p> | ||
The Brin release is named in honor of significant improvements | ||
to PC/NPC relations. | ||
</p> | ||
<p> | ||
This release, containing over 9,000 commits (@kevingranade | ||
counted) brings an unheard-of amount of new features and | ||
content, most of which wants you dead. | ||
</p> | ||
<p> | ||
Start your adventure in a wide variety of different locations, | ||
with a selection of different starting scenarios, now with | ||
unique character traits. Explore new locations, some of which | ||
are ridiculously big (did somebody say ‘mall’?), and some of | ||
which have inhabitants that don’t want to eat you for a | ||
change. Vehicles have gotten some love, and now form a basis | ||
for an electrical network should you desire to build one. If | ||
you’ve ever wanted to strap a C4 pack onto an RC car and drive | ||
it under a Zombie Hulk, you got your chance. | ||
</p> | ||
</release> | ||
<release version="0.A Kaufman" date="2014-03-22"> | ||
<p> | ||
The Kaufman is named in honor of a huge expansion to | ||
Cataclysm’s mutation system. The release, our largest yet | ||
also brings innumerable bugfixes, performance enhancements, | ||
new items, a long-awaited module manager, new monsters, | ||
fullscreen mode, better mouse support, new map tiles and an | ||
unheard-of level of stability. | ||
</p> | ||
</release> | ||
</releases> | ||
</component> |