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improve AppStream data
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copy the game description from the website;
add an OARS 1.1 content rating;
add release information;
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rohanlean authored and misterprimus committed Sep 21, 2019
1 parent e9d9f5d commit 55ccd17
Showing 1 changed file with 206 additions and 22 deletions.
228 changes: 206 additions & 22 deletions data/xdg/cataclysm-dda.appdata.xml
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<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop">
<id>cataclysm-dda</id>
<metadata_license>CC-BY-SA-3.0</metadata_license>
<project_license>CC-BY-SA-3.0</project_license>
<name>Cataclysm: Dark Days Ahead</name>
<summary>A turn-based survival game set in a post-apocalyptic world.</summary>
<description>
<p>Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world. While some have described it as a
"zombie game", there is far more to Cataclysm than that.</p>
<p>Struggle to survive in a harsh, persistent, procedurally generated world. Scavenge the remnants of a dead
civilization for food, equipment, or, if you are lucky, a vehicle with a full tank of gas to get you the
hell out of Dodge. Fight to defeat or escape from a wide variety of powerful monstrosities, from zombies
to giant insects to killer robots and things far stranger and deadlier, and against the others like
yourself, that want what you have...</p>
</description>
<url type="homepage">https://www.cataclysmdda.org/</url>
<url type="bugtracker">https://github.com/CleverRaven/Cataclysm-DDA/issues</url>
<url type="translate">https://www.transifex.com/cataclysm-dda-translators/cataclysm-dda/</url>
<launchable type="desktop-id">cataclysm-dda.desktop</launchable>
<provides>
<binary>cataclysm</binary>
<binary>cataclysm-tiles</binary>
</provides>
<id>cataclysm-dda</id>
<metadata_license>CC-BY-SA-3.0</metadata_license>
<project_license>CC-BY-SA-3.0</project_license>
<name>Cataclysm: Dark Days Ahead</name>
<summary>
A turn-based survival game set in a post-apocalyptic world
</summary>
<description>
<p>
Struggle to survive in a harsh, persistent, procedurally
generated world. Scavenge the remnants of a dead civilization
for food, equipment, or, if you are lucky, a vehicle with a full
tank of gas to get you the hell out of Dodge. Fight to defeat or
escape from a wide variety of powerful monstrosities, from
zombies to giant insects to killer robots and things far
stranger and deadlier, and against the others like yourself,
that want what you have...
</p>
<p>
As your game begins, you awaken with hazy memories of violence
and terror from when the world suddenly unravelled around
you. Now you need to explore your surroundings, and secure food,
water and safety. After that, who knows? Long term survival will
mean tapping abilities you haven’t used before, learning to
survive in this new environment and developing new skills.
</p>
</description>
<content_rating type="oars-1.1">
<content_attribute id="violence-fantasy">intense</content_attribute>
<content_attribute id="violence-bloodshed">intense</content_attribute>
<content_attribute id="violence-sexual">intense</content_attribute>
<content_attribute id="violence-desecration">intense</content_attribute>
<content_attribute id="violence-slavery">intense</content_attribute>
<content_attribute id="violence-worship">intense</content_attribute>
<content_attribute id="drugs-alcohol">moderate</content_attribute>
<content_attribute id="drugs-narcotics">moderate</content_attribute>
<content_attribute id="drugs-tobacco">moderate</content_attribute>
<content_attribute id="sex-nudity">intense</content_attribute>
<content_attribute id="sex-themes">intense</content_attribute>
<content_attribute id="sex-homosexuality">intense</content_attribute>
<content_attribute id="sex-prostitution">intense</content_attribute>
<content_attribute id="sex-adultery">intense</content_attribute>
<content_attribute id="sex-appearance">intense</content_attribute>
<content_attribute id="language-profanity">moderate</content_attribute>
<content_attribute id="language-humor">mild</content_attribute>
<content_attribute id="language-discrimination">intense</content_attribute>
</content_rating>
<url type="homepage">
https://www.cataclysmdda.org
</url>
<url type="bugtracker">
https://github.com/CleverRaven/Cataclysm-DDA/issues
</url>
<url type="translate">
https://www.transifex.com/cataclysm-dda-translators/cataclysm-dda/
</url>
<launchable type="desktop-id">cataclysm-dda.desktop</launchable>
<provides>
<binary>cataclysm-tiles</binary>
</provides>
<releases>
<release version="0.D Danny" date="2019-03-08">
<description>
<p>
The Danny release is characterized by MORE. More UI polish,
more features, more content, more long-asked-for
changes. It’s the longest-lived and largest in every way
release we’ve ever done, and we hope to never do it
again. Future releases are planned for roughly 6-month
intervals. This release is made up of 37,604 commits
authored by over 700 contributors, and it roughly doubled
the number of everything in the game, items, monsters, map
buildings, you name it, we doubled it.
</p>
<p>
It’s honestly way too huge to summarize in any meaningful
way, but here are the absolute biggest changes, and you’ll
just have to dig into the changelog or the game itself for
more detail.
</p>
<ul>
<li>
Many quality of life enhancements such as auto-pulp,
autopickup, batch actions, interacting with adjacent items
and improved long-action handling.
</li>
<li>
Pixel minimap for tiles mode.
</li>
<li>
Guns accept magazines when appropriate.
</li>
<li>
Player stamina stat that is burned by running and other
physical exertion.
</li>
<li>
Player faction base that allows incremental growth and
autonomous work by NPCs.
</li>
<li>
The player remembers terrain and furniture they have seen.
</li>
<li>
Carrying racks for small vehicles.
</li>
<li>
Vehicle system (speed, fuel consumption, terrain effects)
overhaul.
</li>
<li>
Overhauled nutrition, food spoilage and food state changes
(freezing).
</li>
<li>
Overhauled bomb fragment handling.
</li>
<li>
NPC dialogue support, group commands, tactical
instructions and backstories.
</li>
<li>
Dynamic Lighting.
</li>
<li>
Roughly DOUBLED the amount of in-game content.
</li>
<li>
Unheard-of levels of bugfixing.
</li>
<li>
Full translations for Chinese, German, Japanese, Polish
and Russian.
</li>
</ul>
</description>
</release>
<release version="0.C Cooper" date="2015-03-09">
<p>
The Cooper release is named in honor of the new monster
infighting system. Now you can sit back and watch as your
enemies tear each other to pieces! Don’t get too close though,
they’re still out for your blood.
</p>
<ul>
<li>
This release also brings the long-requested DeathCam system,
which lets you see the aftermath of the glorious fireball or
atrocious train wreck that was your demise.
</li>
<li>
Gun users will notice a new aiming menu: you can now spend
time to steady your aim. Do you take the shot now, or wait
until the zombie gets a little closer?
</li>
<li>
Tailoring-oriented survivors (and who isn’t?) will note the
new tailor’s kit item, which lets you add insulation or
protective patches to your clothes.
</li>
<li>
Survivors with gigantic death-mobiles may appreciate the new
turret options, including being able to enable/disable
individual turrets, and being able to fire some turrets
manually.
</li>
<li>
Finally, for survivors with, shall we say, “well-stocked”
bases, there are massive improvements to performance when
there are many thousands of items nearby.
</li>
</ul>
</release>
<release version="0.B Brin" date="2014-11-17">
<p>
The Brin release is named in honor of significant improvements
to PC/NPC relations.
</p>
<p>
This release, containing over 9,000 commits (@kevingranade
counted) brings an unheard-of amount of new features and
content, most of which wants you dead.
</p>
<p>
Start your adventure in a wide variety of different locations,
with a selection of different starting scenarios, now with
unique character traits. Explore new locations, some of which
are ridiculously big (did somebody say ‘mall’?), and some of
which have inhabitants that don’t want to eat you for a
change. Vehicles have gotten some love, and now form a basis
for an electrical network should you desire to build one. If
you’ve ever wanted to strap a C4 pack onto an RC car and drive
it under a Zombie Hulk, you got your chance.
</p>
</release>
<release version="0.A Kaufman" date="2014-03-22">
<p>
The Kaufman is named in honor of a huge expansion to
Cataclysm’s mutation system. The release, our largest yet
also brings innumerable bugfixes, performance enhancements,
new items, a long-awaited module manager, new monsters,
fullscreen mode, better mouse support, new map tiles and an
unheard-of level of stability.
</p>
</release>
</releases>
</component>

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