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Aspiring software engineer and former cinema/television sound mixer. Self-taught coder since childhood and currently learning computer science concepts and development best practices at 42school. Interests in networking (especially distributed), audio signal processing and machine learning.

More about me

Skills

Soft skills

  • Committed to a methodical approach (don't like to jump right into coding to end up with spaghetti code).
  • Emphasis on effective team communication.

Hard skills

Languages

  • C and C++: memory allocation, I/O system calls, parallelism, and concurrency implementations.
  • Python: used only for small tools projects.
  • Typescript: used for many side-projects.

Useful knowledge

  • Basic Linux administration knowledge (installation, package installation, sudo authorization).
  • Makefile writing.
  • Dockerfile and docker-compose.yml writing.
  • Skills in domain name and cloud administration (e.g., running instances, setting up load-balancer, "serverless" functions).

Next on my learning list

I'm interested in these techs:

  • Rust: to work on distributed safe software, and to learn WASM concepts.
  • Elixir: BEAM VM appears to be powerful, and the Elixir functional programming paradigm attracts me.

Relevant projects

School projects

Each of the following projects was developed either by myself or in a team.

Project Name Description Knowledge acquired
Minishell Implementation from scratch in C of a bash interpreter. - Unix system calls (fork, pipe, signal, stat, execve, ...)
- Parallel execution.
Containers Homemade implementation in C++ of some STL containers (std::vector, std::map, std::set, std::stack) using memory management and RBTree under the hood. - Object-oriented abstractions.
- Data-structures insertion/deletion/retrieval complexity.
- Unit-testing development.
Webserv Fully configurable home-made web server in C++ (following HTTP/1.1 RFC). Implementing IO concurrent design pattern to serve as many successful requests as possible (GET/POST/DELETE files, directory listing, CGI execution). - TCP connections via system calls (epoll, socket, accept, listen, send, recv, ... )
- Event-driven architecture and concurrent computing.
- RFC/Protocols understanding.
- Fault-tolerance design.
ft_transcendence Docker-compose deployable webgame. Featuring social-networking mechanisms (friendships, direct-messages, profile pictures), real-time multiplayer good old Pong, chatroom with administration roles. Authentication using OAuth2 (through 42school provider) and 2FA-TOTP implementation. Built on top of NestJS as backend, PostgreSQL as DB, Prisma as ORM and ReactJS/Tailwind as frontend. - REST API concepts.
- Websockets.
- Interface between NestJS Object-oriented data-structure and PostgreSQL relational database via Prisma.
- Authentication and authorization standards (OAuth2, JWT, Password hashing, TOTP).

Side projects

  • CyberClub: online cinema club for sharing underground movies with my friends and family during the pandemic.
  • Several professional tools for dubbing recording.
  • Made contributions to the open-source QuickAdd obsidian.md plugin via pull/request.
  • Passeri: Rust MIDI Sender/Receiver bridge over network.

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