v1.17.0-483: Release/v0.17.0 (#34)
Links for linux flatpak or AppImage can be found on our wiki https://minecraft-linux.github.io.
Warning
The current macOS port is about to stop receiving Minecraft updates in March 2025
mojang is going to make OpenGL ES 3.1 required
Caution
- You need to own Minecraft on the google play store and login with your google account to use this launcher
- Only mac models first sold in 2012 or later can run versions after Minecraft 1.20.15
Important
- There is no arm64 dmg file
- use the intel dmg for macOS 10.13 or newer
- the game itself will run on arm64
- Hi CPU Load
- VSync is broken when not opt in to Metal in Profile Editor
- Metal Mode may cause a black Screen on game versions after 1.18.15
- The performance is better for linux, because we don't have to translate the Graphic Api
We don't support macOS 10.10 - 10.12, but are still providing releases for them under assets.
macOS x86_64 has no native OpenGL ES 2 or 3 framework
- translating the api via google/angle to OpenGL (Metal opt in, due to bug reports)
- possible more frame drops compared to linux
No sound on unsupported ancient mac's from pre 2012 in i386 compatibility mode
macOS/m1 mode is experimental and is very unstable, since macOS 14 you are no longer able to use the intel game client and have to use the m1/arm64-v8 game client
Please leave a comment https://github.com/minecraft-linux/mcpelauncher-manifest/discussions/819 if the arm64 game launcher doesn't work at all on your m1/m2 mac, together with the whole log file of the crash or the log after a force quit
Not available Features you may miss
- Xbox live friend joining
- usually times out or crashs the game in both directions
- consider using the offical server software https://www.minecraft.net/en-us/download/server/bedrock
- connect all by ip as external server
- Xbox live login
- a lot of devices seem to get error code "drowned" without beeing asked for login
- error code "drowned" has more meanings like you closed the webview window without sign in
- there is no resolution for those getting this error
- programs that rewrite http requests sent by this launcher could also cause this problem
- all xbox http requests are signed by an ecdsa key
- the second request using the token for sisu auth are always rejected by Xbox Live Servers with http code 403 Forbidden
- this problem is not reproducable for developers
- a lot of devices seem to get error code "drowned" without beeing asked for login
Changelog
Updated to be able to run up to 1.21.50.22 beta