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## May 2019 - Updated Media library 1.12.1.6-alpha - Updated Communications libraries 1.1.0-prerelease.452 ### Communications 1.1.0-prerelease.452 Changes The Communications SDKs are now decoupled the `Microsoft.Graph` SDK. New nugets have been released to as version `1.1.0-prerelease.*` to signal breaking changes due to objects being moved to Microsoft.Graph. #### Microsoft.Graph.Communications.Core: This library no longer contains any Calls contracts... it now references `Microsoft.Graph` 1.14.0 and `Microsoft.Graph.Core` 1.15.0-preview.2 and only contains shared contracts not present in Microsoft.Graph. It also contains serialization/deserialization helpers and extensions methods to help with the Calling APIs (`IdentitySet.GetGuest`/`IdentitySet.SetGuest`/etc...). The frameworks have been bumped up to `net461` and `netstandard2.0` so the core SDK can leverage `Microsoft.Graph.Communications.Common`. Customers using this SDK now have to move to the one containing their specific contracts (below). #### Microsoft.Graph.Communications.Core.Calls: Calls wire SDK (contains all the calls and online meetings contracts). Note that some object names have changed as not to conflict with Microsoft.Graph names. ``` DefaultContainerClient => CallsGraphServiceClient Notification => CommsNotification Notifications => CommsNotifications ``` #### Microsoft.Graph.Communications.Calls: Now references `Microsoft.Graph.Communications.Core.Calls` and `Microsoft.Graph.Communications.Client`. Naming conventions of these SDKs were changed as they are namespaced and do not need the Call prefix: ``` ICallParticipantCollection => IParticipantCollection ICallParticipant => IParticipant ``` ### Misc changes - Contract sync with latest Beta Calling contracts. - Updated to `Microsoft.Graph.Core` 1.15.0-preview.2 SDK to resolve inconsistencies between `ServiceException` types. - Updated to `Microsoft.Graph` 1.14.0 SDK. - Updated to `Microsoft.Skype.Bots.Media` 1.12.1.6-alpha SDK. - Added `promptsQueued` callback to be notified when a prompt has been queued, and the next one can be added. This is only valid for scenarios where bot developers queue a single prompt at a time. If 1P developers pass in multiple prompts, order is guaranteed. - Added proper cleanup of resources when ESDK resources get garbage collected. This fixes a memory leak where internal notification queues were not getting removed when resources were GCd without `Dispose()` being called. - First stages of HA/DR support. SDK supports passing in an `ICache` interface that notifies the bot developer whenever internal state has changed. It is also used to recover state when calling `ICommunicationsClient.RehydrateAsync`. An implementation of re-hydration from PMA is built in by default, but it does not support AudioRoutingGroupentities. - Deprecated support for Chain-Id/Correlation-Id in ESDK. It is replaced with Scenario-Id, which can be set by the client as a kind of "telemetry identifier" to correlate any calls together.
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