Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

feat: embed version and package metadata in binary #243

Draft
wants to merge 18 commits into
base: main
Choose a base branch
from

Conversation

CHMANG
Copy link

@CHMANG CHMANG commented Nov 13, 2024

Includes automation capability to generate Resource files for both WDM and WDF driver development models by using cargo metadata.
Compile the Resource file using Resource compiler and link the compiled resource file into the application driver executable using the linker.

@wmmc88 wmmc88 changed the title Rust Versioning and package metadata integration feat: embed version and package metadata in binary Nov 13, 2024

@CHMANG please read the following Contributor License Agreement(CLA). If you agree with the CLA, please reply with the following information.

@microsoft-github-policy-service agree [company="{your company}"]

Options:

  • (default - no company specified) I have sole ownership of intellectual property rights to my Submissions and I am not making Submissions in the course of work for my employer.
@microsoft-github-policy-service agree
  • (when company given) I am making Submissions in the course of work for my employer (or my employer has intellectual property rights in my Submissions by contract or applicable law). I have permission from my employer to make Submissions and enter into this Agreement on behalf of my employer. By signing below, the defined term “You” includes me and my employer.
@microsoft-github-policy-service agree company="Microsoft"
Contributor License Agreement

Contribution License Agreement

This Contribution License Agreement (“Agreement”) is agreed to by the party signing below (“You”),
and conveys certain license rights to Microsoft Corporation and its affiliates (“Microsoft”) for Your
contributions to Microsoft open source projects. This Agreement is effective as of the latest signature
date below.

  1. Definitions.
    “Code” means the computer software code, whether in human-readable or machine-executable form,
    that is delivered by You to Microsoft under this Agreement.
    “Project” means any of the projects owned or managed by Microsoft and offered under a license
    approved by the Open Source Initiative (www.opensource.org).
    “Submit” is the act of uploading, submitting, transmitting, or distributing code or other content to any
    Project, including but not limited to communication on electronic mailing lists, source code control
    systems, and issue tracking systems that are managed by, or on behalf of, the Project for the purpose of
    discussing and improving that Project, but excluding communication that is conspicuously marked or
    otherwise designated in writing by You as “Not a Submission.”
    “Submission” means the Code and any other copyrightable material Submitted by You, including any
    associated comments and documentation.
  2. Your Submission. You must agree to the terms of this Agreement before making a Submission to any
    Project. This Agreement covers any and all Submissions that You, now or in the future (except as
    described in Section 4 below), Submit to any Project.
  3. Originality of Work. You represent that each of Your Submissions is entirely Your original work.
    Should You wish to Submit materials that are not Your original work, You may Submit them separately
    to the Project if You (a) retain all copyright and license information that was in the materials as You
    received them, (b) in the description accompanying Your Submission, include the phrase “Submission
    containing materials of a third party:” followed by the names of the third party and any licenses or other
    restrictions of which You are aware, and (c) follow any other instructions in the Project’s written
    guidelines concerning Submissions.
  4. Your Employer. References to “employer” in this Agreement include Your employer or anyone else
    for whom You are acting in making Your Submission, e.g. as a contractor, vendor, or agent. If Your
    Submission is made in the course of Your work for an employer or Your employer has intellectual
    property rights in Your Submission by contract or applicable law, You must secure permission from Your
    employer to make the Submission before signing this Agreement. In that case, the term “You” in this
    Agreement will refer to You and the employer collectively. If You change employers in the future and
    desire to Submit additional Submissions for the new employer, then You agree to sign a new Agreement
    and secure permission from the new employer before Submitting those Submissions.
  5. Licenses.
  • Copyright License. You grant Microsoft, and those who receive the Submission directly or
    indirectly from Microsoft, a perpetual, worldwide, non-exclusive, royalty-free, irrevocable license in the
    Submission to reproduce, prepare derivative works of, publicly display, publicly perform, and distribute
    the Submission and such derivative works, and to sublicense any or all of the foregoing rights to third
    parties.
  • Patent License. You grant Microsoft, and those who receive the Submission directly or
    indirectly from Microsoft, a perpetual, worldwide, non-exclusive, royalty-free, irrevocable license under
    Your patent claims that are necessarily infringed by the Submission or the combination of the
    Submission with the Project to which it was Submitted to make, have made, use, offer to sell, sell and
    import or otherwise dispose of the Submission alone or with the Project.
  • Other Rights Reserved. Each party reserves all rights not expressly granted in this Agreement.
    No additional licenses or rights whatsoever (including, without limitation, any implied licenses) are
    granted by implication, exhaustion, estoppel or otherwise.
  1. Representations and Warranties. You represent that You are legally entitled to grant the above
    licenses. You represent that each of Your Submissions is entirely Your original work (except as You may
    have disclosed under Section 3). You represent that You have secured permission from Your employer to
    make the Submission in cases where Your Submission is made in the course of Your work for Your
    employer or Your employer has intellectual property rights in Your Submission by contract or applicable
    law. If You are signing this Agreement on behalf of Your employer, You represent and warrant that You
    have the necessary authority to bind the listed employer to the obligations contained in this Agreement.
    You are not expected to provide support for Your Submission, unless You choose to do so. UNLESS
    REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING, AND EXCEPT FOR THE WARRANTIES
    EXPRESSLY STATED IN SECTIONS 3, 4, AND 6, THE SUBMISSION PROVIDED UNDER THIS AGREEMENT IS
    PROVIDED WITHOUT WARRANTY OF ANY KIND, INCLUDING, BUT NOT LIMITED TO, ANY WARRANTY OF
    NONINFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
  2. Notice to Microsoft. You agree to notify Microsoft in writing of any facts or circumstances of which
    You later become aware that would make Your representations in this Agreement inaccurate in any
    respect.
  3. Information about Submissions. You agree that contributions to Projects and information about
    contributions may be maintained indefinitely and disclosed publicly, including Your name and other
    information that You submit with Your Submission.
  4. Governing Law/Jurisdiction. This Agreement is governed by the laws of the State of Washington, and
    the parties consent to exclusive jurisdiction and venue in the federal courts sitting in King County,
    Washington, unless no federal subject matter jurisdiction exists, in which case the parties consent to
    exclusive jurisdiction and venue in the Superior Court of King County, Washington. The parties waive all
    defenses of lack of personal jurisdiction and forum non-conveniens.
  5. Entire Agreement/Assignment. This Agreement is the entire agreement between the parties, and
    supersedes any and all prior agreements, understandings or communications, written or oral, between
    the parties relating to the subject matter hereof. This Agreement may be assigned by Microsoft.

Signed-off-by: CHMANG <[email protected]>
Signed-off-by: CHMANG <[email protected]>
@wmmc88 wmmc88 self-requested a review November 19, 2024 18:57
Comment on lines +14 to +15
serde = "1.0"
serde_json = "1.0"
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

These should be workspace dependencies

pub fn get_rc_root_path(&self) -> Result<String, ConfigError> {
let bin_directory = self.wdk_content_root.join("bin");

// Add Windows SDK library paths based on logic from WindowsDriver.KernelMode.props &
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This comment is copy-pasted. please clean up so that it makes sense

///
/// This function will return an error if any of the required paths do not
/// exist.
pub fn get_rc_root_path(&self) -> Result<String, ConfigError> {
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This looks like the same logic as in: https://github.com/CHMANG/windows-drivers-rs/blob/37f74cae7207571347706806121088917f5040ba/crates/wdk-build/src/cargo_make.rs#L516-L517

Can this logic be commonized to a single place in utils as a free function that takes in a wdk content root path? that way it can be called in both setup_path and in this function.

also can this Config method be named get_bin_path since all the arch-specific bins are here.

Comment on lines +370 to +405
let km_include_path = windows_sdk_include_path.join("km");
if !km_include_path.is_dir() {
return Err(ConfigError::DirectoryNotFound {
directory: crt_include_path.to_string_lossy().into(),
directory: km_include_path.to_string_lossy().into(),
});
}
include_paths.push(
crt_include_path
km_include_path
.canonicalize()?
.strip_extended_length_path_prefix()?,
);

let km_or_um_include_path = windows_sdk_include_path.join(match self.driver_config {
DriverConfig::Wdm | DriverConfig::Kmdf(_) => "km",
DriverConfig::Umdf(_) => "um",
});
if !km_or_um_include_path.is_dir() {
let kit_shared_include_path = windows_sdk_include_path.join("shared");
if !kit_shared_include_path.is_dir() {
return Err(ConfigError::DirectoryNotFound {
directory: km_or_um_include_path.to_string_lossy().into(),
directory: kit_shared_include_path.to_string_lossy().into(),
});
}
include_paths.push(
km_or_um_include_path
kit_shared_include_path
.canonicalize()?
.strip_extended_length_path_prefix()?,
);

let kit_shared_include_path = windows_sdk_include_path.join("shared");
if !kit_shared_include_path.is_dir() {
let um_include_path = windows_sdk_include_path.join("um");
if !um_include_path.is_dir() {
return Err(ConfigError::DirectoryNotFound {
directory: kit_shared_include_path.to_string_lossy().into(),
directory: um_include_path.to_string_lossy().into(),
});
}
include_paths.push(
kit_shared_include_path
um_include_path
.canonicalize()?
.strip_extended_length_path_prefix()?,
);

Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Why are you changing the include path logic? This changes how all the bindings are generated and break it.

The logic here strictly matches what happens in the vcxproj files of the WDK. If RC compilation requires different includes, it should be handled elsewhere

);
}
// function to get and set RC File with package metadata
fn getandset_rcfile(
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

please follow rust conventions for function names

let mut productversion = String::new();
let mut name = String::new();

match fs::read_to_string("Cargo.toml") {
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This is very hacky to get the crate version. You should use the env vars that cargo provides you: https://doc.rust-lang.org/cargo/reference/environment-variables.html#environment-variables-cargo-sets-for-crates

original_filename = ver_originalfilename
);

std::fs::write("resources.rc", rc_content).expect("Unable to write RC file");
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

error handling is needed in this module rather than panicking

fn get_packagemetadatadetails() -> (String, String, String) {
// Run the 'cargo metadata' command and capture its output
let path = env::var("CARGO_MANIFEST_DIR").unwrap();
let meta = MetadataCommand::new()
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Rather than do additional parsing here, do you think it would be better to bake this into the WDK config struct @ayodejiige ?

// Create the RC file content
let rc_content = format!(
r#"#include <windows.h>
#include <ntverp.h>
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Is there an MSDN doc that this template is pulled from? Are these all required? optional?

path::{Path, PathBuf},
process::Command,
};
use cargo_metadata::MetadataCommand;
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I think this file should probably be restructured such that it is some ResourceCompile builder, rather than a set of free functions. I think the process of compiling the rc file should be separated from the process of writing the rc file from a template to filesystem. This way, we could reuse it for different rc files, if needed

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants